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Destiny 2: Forsaken




Written By: IgniteGX
Art By: Samurai



Forsaken, the latest expansion for Destiny 2 is upon us. This is a massive expansion that the developers from Bungie are planning to change and build Destiny 2 in a new and greater direction. First of all, Forsaken is taking us Guardians in a more personal direction by killing are favorite and most beloved Vanguard in Cayde-6. This is going away from the old version of new enemy for x reason to a completely vengeance...
 

WoW: The Battle for Azeroth



Epic Operation
Monday, August 13th 18:00 OpServ


As a new age of warfare begins, the Heroes of the Horde must set out on a journey to recruit new allies, race the Alliance to claim the world's mightiest resources and fight on several fronts to ensure that the Horde will lead Azeroth into its uncertain future.

We have been tasked by the Warchief and her Advisers to secure allies and resources for the Horde War Effort. We must venture to
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USG: DRONE



Dear Visitor and Operators!
Here you can find in-depth information about the project as it grows: LINK


D.R.O.N.E.
Is a community driven sci-fi multiplayer arena-shooter with focus on creativity, currently in the making by Five Studios Interactive. Players compete in an ever growing number of community created arenas, with their own unique drone designs, to become the smoothest drone operators in the galaxy.


We are an independent game studio and...
 

Mech_Con 2018 World Championship


World Championships 2018 Overview
With our 3rd iteration of organized and ranked competitive play in MechWarrior Online, we have decided to mix up the play style quite a bit.
We are theming these changes around the upcoming World Championships as well as the upcoming release of MechWarrior 5: Mercenaries.


Open Season Competitive Play
Open Season Comp Play starts Thursday, June 21st at 12:00 AM PDT and plays through to Thursday, September
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World of Warcraft Operation Bloodhunt


World of Warcraft Operation Bloodhunt
World of Warcraft is holding an Operation for the Summer Bash July 28th at 13:00. They're trying to get as many people out to PVP as possible. In order to entice members the person with most kills gets a digital deluxe upgrade to the BfA expansion and a second prize of any vanity pet of their choice from the Blizzard Store.
LINK
Here it is folks. In honor of the upcoming XPack and the focus on Horde vs Alliance
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BWC NEWS

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Written by: Enelye_Che_Kly
State of the Game: Star Citizen
State of the Game is a new series of stories, designed to shed some light on each and every one of the games BWC supports through interviews with the chain of command. It's purpose is to shed some light on them, and generate interest to persuade members to try out some games other than their primary. We begin with a game that has raised many questions, hopes, and fears: Star Citizen. Sitting down with us is Star Citizen's commanding officer - Trister.

Q: Star Citizen recently had a few new updates. What are the most eye-drawing additions that are worth noting?

A: The new planet tech is definitely a big one. Exploration of the universe is just vast now. You can seamlessly travel from space to planet without any loading screens. The fidelity in which this is done is also very impressive. The newest addition that has come up to Star Citizen is trading, in its first iteration. It's unique in that it prices commodities from supply and demand and trading volume, not based simply on distances. Right now the economy is player driven, but there will be a 9 to 1 AI to human ratio coming in. It's still alpha, and the trading system is still new and not yet finalized, and the same goes for the rest of the game. But for the most part, there is still a lot more to do with other players. You can kinda just do what you want. You can explore, fight, trade, and more.

Q: Star Citizen, as you just pointed out, is still in Alpha. It's not a completed game. Some say that the regiment of Star Citizen within BWC was started a little too early. What do you say to that?

A: In a way, we may have started the regiment a little too early. There was a lot of work that was put into it that quickly became outdated or non-viable as the game kept changing. We were at one point at around 600 members of BWC who had Star Citizen on their jacket. That number has declined over the years for a number of reasons, such as the game not panning out to expectations, the time of development, and that there seems to be no progression thus far. It did still benefit BWC in a way, as many people who joined BWC for Star Citizen went into other games, such as you [the author]. For now though, the ops are still very lively. We have some basic training, but for the most part we head into the game and mess around with the persistent universe. We do combat sims, trade, or just explore and have some fun.

Q: What would you like to see for the development of Star Citizen's regiment, working with what you got so far?

A: No doubt we need more participation. We need more recruiting, some new blood to build the regiment up. But also, within the game itself, we do need subject matter experts, like how Arma III has drill instructors who are designated subject experts, but we also need leaders. And also, just general participation. If you got the game, really, just come out once a month if not more! We would love to have you, and it is honestly a lot of fun with our ops.

Q: How do you envision BWC acting as the game eventually reaches the end of its development and moves into launch?

A: As BWC does in all games, we are going to kick ass. We're going to attempt to do anything and everything there is in the game, and we will aim at being the best at those things. But that isn't going to happen overnight, and we want to use the organization we already have in place from before the game even launches to put us at an advantage the moment comes out. We want to be dominant both in combat and in economics, as there will be that aspect in the game. We want to claim our own section of space, we want to be feared but respect, and we want to be able to have the community of that game recognize our group by looking at us.

Q: Do you have anything else to add about the state of the game, or the regiment?

A: There is a lot of passion behind this game, and there's a lot of strong emotions that stems from that. That leads to both positive and negative attitudes about the state of the game, and the state of the regiment. Good games take time, and all we can do on our end is be patient and manage expectations. But we can still have fun with the game so far - get in game, and play together. We joined BWC to play together - so let's do just that. Play together.


ONE TEAM ONE FIGHT
Star Citizen is a supported game in our Conquest Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, Star Citizen espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.

Attached Files


Written by: Xzeno/John De


New BWC Recruitment Video
Attention Members, Streamers and Broadcasters
BWC is in the final stages of production of a new BWC recruitment video.
We lack new material from all our games and are asking you to get involved to help us complete it.


Task:
Record a half hour to one hour of game play from all our existing games.
Preferably video of exciting footage, stuff blowing up, visible BWC triumphs and teamwork.
(please inform Xzeno what game you're recording and submit material directly to him.
( See below for specs)

All Members who submit video clips will receive the following:

Name in the recruitment videos credits

1 Credit for each video submission towards the


BWC PAO Contributor Award [10]
This award is given to BWC members as recognition for successfully providing 10 media or writing contributions such as screenshots, video clips, articles, etc. to be used on the BWC front page or BWC social media outlets.

you will also receive the

BWC Film Crew Ribbon
Awarded for the creation, editing and promotion of any BWC promotional video asset.
This includes training and recruiting videos for both S-Shops and Game Regiments
.
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Here it is in Xzenos own words
I need footage from all games
Greetings nerds,
I am in the middle of building a new recruiting video for BWC, and I've exhausted PAO's depot of footage from all our supported games.
Which means I need MORE to satisfy my need.


Here's the specifics that I need to be able to use your video:
1. Encoded in an open/popular codec. H.264 MPEG4 preferred. PLEASE NO FLV OR AVI.
2. Resolution is 1080p (1920x1080). 720p is acceptable but not optimal.
3. 30fps maximum. I know. I know. The video is going to be rendered in 30 and I don't want to download an extra 40gb just because you are waving your PCMasterRace dick everywhere.
4. Must take place during a BWC Operation.
5. Absolutely no streamer overlays or watermarks.

Here's the things that I want in your video:
1. Kill streaks
2. Skill shots
3. Zergs
4. Formations
5. Explosions
6. Michael Bay
7. Aliens
8. Pew pew pew pew
9. Space 'Murica
10. Booty booty booty rockin' everywhere.
11. Lots of BWC members in squad/fleet/whatever you guys call it
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One Team One Fight

Attached Files

BWC Teamspeak Info

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Join us on TeamSpeak 3, BWC SOP applies

IP: 198.1.112.222 Url: ts.the-bwc.com

BWC Upcoming Operations

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Title Start: Opserv

Social Media Spotlight

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