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Arma III Tanks DLC Release


Written by Avenging7Folds
Art Edited by Samurai
ARMA III TANKS DLC RELEASE
Bohemia Interactive released the Arma 3 Tanks DLC and revealed the DLC's content and features. Available as of April 11, Tanks DLC concludes Arma 3's current development roadmap by introducing a brand new Main Battle Tank, Armored Weapons Carrier, Tank Destroyer, a short singleplayer mini-campaign, and a singleplayer Showcase scenario. Tanks DLC is accompanied by a major platform
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World of Tanks in April


April Overview: Fools Rush In
There's a lot happening this month in World of Tanks.
So, get on your racing, um, treads, as things are off to a flying start in April!
We begin with a special 24-hour-only tank sale you won’t want to miss and move into a four-day
World of Tanks seventh anniversary celebration.
We’ve also got surprise events so secret we couldn’t list them here!
Rounding out the offerings are two On Tracks, four waves of Tank
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Rainbow Six: Siege Company Announcement


Written by Avenging7Folds
Tom Clancy’s Rainbow Six: Siege Company Announced

In February, it was announced that Rainbow Six Siege entered testing with The Vanguard to become a fully supported title. Phalanx, OIC of the Unsupported Games Division (the home of Siege since its reception) recommended to BWC C&S during a bi-weekly meeting that Siege “be stood up as a full title within the next two weeks.” The wait is over: Siege stands independent now. The title has been...
 

Sea of Thieves


Sea of Thieves
Become a Pirate Legend



With musket loaded and grog in hand, the freedom of the pirate life awaits.
What will your legend be?



Exotic islands. Hidden treasures. Riddles, battles and shanties. The essential pirate experience.
Sea of Thieves is a new type of multiplayer game that delivers all you need to live the free-roaming pirate life. Whether adventuring as a group or sailing solo, you'll encounter...
 

Star Citizen: State of the Game

Written by: Enelye_Che_Kly
State of the Game: Star Citizen
State of the Game is a new series of stories, designed to shed some light on each and every one of the games BWC supports through interviews with the chain of command. It's purpose is to shed some light on them, and generate interest to persuade members to try out some games other than their primary. We begin with a game that has raised many questions, hopes, and fears: Star Citizen. Sitting down with us is Star
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BWC NEWS

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If you feel lost while reading this article, consider reading the previous article about EVE Online published by PAO HERE.


The Good, the Bad, and the Russian

Drone Region Federation reinforcements have arrived in the friendly fleet staging system of 4-GB14. They arrived earlier this month in force bringing hundreds of capital and super capital ships in tow, and loading jump clones into our staging system. Their reinforcements on the frontlines in Immensea and Detorid means a massive shift in power in our favour. The only alliance that is missing in force from the battle front at the moment is Test Alliance Please Ignore, who are building stockpiles of ships after their last two deployments depleted their stores. US Timezone forces from Drone Region Federation have already begun operations in the region, and our enemies are losing the territory they gained while our attention was focused on Circle of Two. Our allies from La Federacion and the mercenaries of Pandemic Horde continue their siege of the region of Insmother in support of our strategic objectives.

Last week, the coalition of Guardians of the Galaxy (GotG) declared war against the Drone Region Federation. Ever vigilant to support our allies in need, Phoenix Federation has set up a forward deployment in the northern reaches of the Dronelands in support of our allies. Guardians of the Galaxy attempted to anchor a Keepstar class Citadel in friendly space to serve as their staging point for the invasion of the rest of the region, however this station was neutralized by friendly forces through clever tactics with the deployment of Dreadnoughts.


CO2’s Demise and Vanguard’s Surprise

One of the enemy alliances, Circle-of-Two, of whom we’ve been fighting for the better part of 3 months, has been defeated by a coup from within. The robber has come out from the heist with most of their money and structures within the region of Impass. After this devastating blow against CO2, their alliance crumbled. Being the only enemy alliance deployed on the Southern front, the second front collapsed, and our full attention is now on the fight in the north against Triumvirate.

This tactical advantage put enough pressure in the north to force enemy alliances Stella Nova and Shadow Cartel to retreat from the fight. The only enemies remaining are Triumvirate, Fraternity, and their bought allies. They are still a tough adversary, but beatable with the combined forces of our allies.


Going North

The fight for Detorid has begun!

As part of our wartime strategy, a massive offensive across all of Detorid’s constellations has begun. Forces from our Coalition have made substantial progress in the attack, taking out several Infastructure hubs and Territorial Claim Units, culminating in the battle for IAS-I5. In this battle, we assaulted the enemy staging system directly, managing to remove the IHUB from the station. Even though we lost the ISK war on the field, we won the strategic objective and showed the enemy no matter where they thing they’re strongest - we’re stronger.


The call has gone out for all capital and super capital pilots to get their ships fitted, and their wallets full. Dronelands Federation has offered for us to join them in Capital Ship Training ops on the test server to assist in mobilization. For more information on necessary preparations, visit the Capital Group forums on the FCON Official forums, and read the post made by Alex Turdean. Stay tuned for training ops across the EU and US Time Zones as we are marching on Insmother.




Allies and Enemies on All Fronts

The entirety of EVE Online is now at war. Every major coalition save a few have picked their side in the conflict. The blue doughnut does not exist, and the galaxy is on fire.


BWC, as part of the Drone Phoenix Federation, is fighting a war on two fronts once again: One at home on the border between Immensea and Detorid, and the recent invasion of Dronelands space by Guardians of the Galaxy. With our southern side now secured with the collapse of Circle-of-Two, all focus is set in the north eastern territories of the game world.

BWC needs you now more than ever to participate in this war. This is the largest conflict that has arisen in the game in recent history, and will no doubt be defining for the game in the years to come. If you are interested in EVE Online, and are not sure where to start - go ahead and check the EVE Online section of the forums for information, or have a chat with Tarlo7, Xzenocrimzie, or Hornet1314.





ONE TEAM ONE FIGHT


EvE Online is a supported game in our Conquest Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, EvE Online espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.



Attached Files


//Incoming transmission for BWC-PS2 Regiment//

Planetside 2 players of BWC, be prepared to improvise, adapt, and overcome once more with a bunch of new changes in the new update. The Critical Mass update will give you all plenty of new tactics to counter, or to carry out yourselves! If you are thinking of joining or returning to the PS2 regiment, well now is the best time to do it. These new additions will definitely pique your interest, so hop on and try out the new stuff with us!

Continent Locking Revamp

With the Critical Mass update comes a major revision of the way continents are fought over and conquered. When one faction has refined enough cortium and controlled enough territory, that faction triggers an alert which signifies the impending domination of a continent. If the triggering faction wins the alert, they will conquer the continent and call in an armada of Bastion Fleet Carriers to rain destruction upon their enemies.

Rewards

The new alert type brings with it a range of possible unlocks that would normally be found in the depot, as well as some unique items that can only be earned from continent locking. Rewards are earned based on how well a faction performed during the alert, and how long a player has participated in that alert.

Successfully locked continents will reward players of the dominating faction a large helping of ISO-4 (the implant currency,) and a random cosmetic or boost. The two opposing factions receive varying amounts of ISO-4 based on which of them held the most territory during the alert. This ISO-4 reward also scales based on the player’s time spent participating in the alert. The more time in the alert, the more ISO-4 received. Lastly, becoming eligible for an item reward also requires players to have spent a certain amount of time in the alert. For most item rewards, a player is required to have participated in at least half of the alert, and certain rare items require even more time participated to become eligible for them.

NSX Daimyo

The new NSX Daimyo sniper rifle carries the headshot kill potential of a bolt-action sniper rifle, with the flexibility of a semi-automatic sniper rifle. Its three round magazine and semi-auto fire allow it to quickly drop multiple targets before reloading. This sniper rifle requires precise aim to make use of, and can be fitted with optics from 4x to 12x, as well as an infrared 6x optic.

Ambusher Jump Jets


-Ambusher Jump Jets have been added to the Light Assault class.
-These jump jets propel the player forward quickly, with limited vertical height.
-Unlike other jump jet types, these are on a cooldown, instead of being more readily available.
-Aerial Combatant's rank 5 benefit now resets the cooldown on Ambusher Jump Jets upon a kill.

Nano-Repair Grenade

-The Nano-Repair Grenade has been added to the Engineer class.
-This grenade creates a field which repairs 50 health per second in an area for 12 seconds.
-The grenade sticks to vehicles, the player can only have one active at any time.

Vehicles, infantry, and the way they interact with one another has received a massive rework with the intention of creating a more enjoyable experience both on foot and in a vehicle, as well as smooth out some of the learning curve required for vehicle play.

Resistances and Armor have been simplified

Through some house cleaning, we’ve reduced the amount of resistance types in the game, eliminating roughly half of them. Part of this change includes creating a new baseline for directional armor values, and tuning weapon damage (and resistances) around those new values. Prior to this update, many weapons had resistance types unique to themselves, and armor values varied wildly from vehicle to vehicle. In many cases, this meant the damage displayed in the loadout screen could not be accurately compared to other weapons that would seemingly fall in the same category. What this means for you is a more accurate loadout screen representation of the capabilities of the weapons you use and unlock.

MBT and Lightning Armor

Main Battle Tanks and Lightnings now receive the same amount of damage from all sides, except from the bottom or behind. This means that remaining mobile is less punishing, as getting shot in the side no longer penalizes you with extra damage. At the same time, successful flanks and sneak attacks on targets from behind will now yield double damage against that target.

Liberator Armor

Like the Valkyrie, the Liberator now has a 50% armor boost when taking damage from below. This buff works in conjunction with a more clear focus on sustained damage over time, instead of burst. Furthermore, all liberator nose guns may now swivel (similar to the spur).

Vehicle handling improvements

Most of the vehicle handling adjustments have already hit live servers, but additional adjustments have been made to Racer and Rival chassis for Lightning, Vanguard, and Prowler. These changes reduce some of the slipperiness that comes from these chassis types, and reduces penalties related to stopping power and brake use.

Rumble Seat Repairs

If there are multiple players in rumble seats, only one of them will be able to repair the vehicle at the same time. This change only impacts the Valkyrie, since it’s currently the only vehicle with multiple rumble seats. Valkyrie’s repair rate from the rumble seat has also been doubled to accommodate the change. This change allows us to comfortably increase the strength of the Valkyrie’s weapons; it is still first and foremost a transport vehicle, but its newfound bite should make using the Valkyrie a bit more desirable overall.


These are only some of the changes that have hit Planetside 2! So come on down and experience the constant warfare with BWC!


Written by Enelye_Che_Kly, PAO Editor



ONE TEAM ONE FIGHT


PlanetSide 2 is a supported game in our Battle Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, PS2 espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.






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Join us on TeamSpeak 3, BWC SOP applies

IP: 198.1.112.222 Url: ts.the-bwc.com

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