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SC: Segment Two of 'Into the Verse' Epic Op is now live!



//INCOMING SCRAMBLE ALERT TO ALL MARINES//

The BWC marine corps needs you for Segment Two of our 'Into the Verse' Epic Op in Star Marine from April 29th to May 12th! Prepare for some team on team FPS action with Star Marine! With maps having various areas of zero-gravity and zero-atmosphere, solid coordination will be needed to bring the classic FPS skills to this game mode. As always, teamwork will be needed to capture and defend points from the other team to get po
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A3: Scanning the Horizon



Attention BWC pilots, the new ArmA III Jets DLC is due for release in May and can be pre-ordered with a 10% discount exclusively on the Bohemia Store HERE. In a splendid video, we get to see all of the new aircraft in the upcoming Jets DLC for the first time. The development team is now working on the last bits of Jets DLC content so it can be deployed on Dev-Branch soon.

The devs also evaluating the state of the game overall, following the significant Update 1.68 (and
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SWTOR: The War for Iokath has begun!


The age-old rivalry between the Republic and Sith Empire reignites in Star Wars: The Old Republic - ‘The War for Iokath.’ As the Outlander, you must choose your side in an explosive new story-driven conflict and fight to secure a deadly superweapon… before it’s too late. SWTOR's latest update brings a new planet and storyline, a new Operation raid boss, and new/old companions to interact with.

The Resource War

Even in the years before the Eternal Empire’s reign,...
 

WoW: Epic Operation - Broken Shore Assault



Champions of the Horde! Your War Chief Commands You!

The Legion is upon us! It is time to bring the fight to the Legion with our advancement on the Broken Shore and destroying the gateway that protects the Tomb of Sargeras!


Patch 7.2 has dropped new content over the next few weeks. This begins with the unlocking of new artifact traits, appearances, Mythic +, and a new dungeon called the Cathedral of Eternal Night. Join...
 

MWO: Easter Challenge Event


Greetings Mechwarriors,
Time for a fun and light weekend event to celebrate Easter! The spring chicks are chirping... the bunnies are hopping around...and the smell of large lasers melting armor drifts across the fields of the Inner Sphere. So grab your melting chocolate and strap into your cockpit, because these prizes aren't going to find themselves. You can read the full contest rules HERE.

Starts: Apr 13th 13:00 EST
Ends: Apr 18th 13:00 EST




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BWC NEWS

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The first Battlefield 1 DLC, They Shall Not Pass, releases in March and will feature the hardened veterans of the French army as they make a stand in a brutal defense of their homeland. There's still no firm release date for They Shall Not Pass outside of 'March 2017,' though we know that owners of the Premium Pass will get two weeks early access to all DLC. The DLC will be bringing four new maps and a new mode, Frontlines. Experience a mix of Conquest and Rush as you fight for chained control points in a tug-of-war frontline. Both teams fight for one flag at a time and when this objective is captured the action moves on to the next. When one team makes it all the way to the other's HQ, "the game turns into a Rush-style section where telegraph posts need to be attacked or defended." Frontlines will create the opportunity for lengthy, back-and-forth battles for attrition over a single area. In the meantime, let's take a closer look at the upcoming content!

BIENVENUE SOLDATS



Hardened and fearless, the French join the fight. Don the characteristic blue uniform and defend your homeland.

NEW STEEL BEASTS



Spawn into the super-heavy Char 2C tank behemoth
and turn the tide of the entire battle.
The St. Chamond Assault Tank Gun was the "most heavily
armed allied tank of the war."




Use the melee skills of the new Elite Class: the Trench Raider.
With the brutal Raider Club and impressive grenade arsenal,
you will be a terrifying sight.
Similar to a Field Gun, the Siege Howitzer can be operated
by an infantry player. This new stationary weapon is
operated through indirect aiming/firing in the
same vein as mortars and artillery in vehicles.

NEW MAPS





Verdun Heights

The opening barrage of the Battle of Verdun
created massive forest fires in which players
will fight for domination. This is an uphill
battle towards the massive fortresses of
Verdun. A constant grinding struggle
where the artillery never stops.
Fort Vaux

The first big engagement inside a fort
during World War 1 takes place in the
dark underworld of Fort Vaux. Down in
the maze of dark galleries and wet stone
corridors, French and Germans fight
ferociously with grenades, guns,
bayonets, and flamethrowers.
Soissons

Take part in one of the biggest tank assaults
of World War 1. The French 10th Army moves
to take back Soissons using their powerful
Saint Chamond tanks. Planes, tanks, and
infantry clash in the beautiful French
countryside in the early hours of a hot
summer day.
Rupture

In dire need to capture key bridges across the
Aisne river, the French find themselves back into
battlefields where poppies grow over a rusty
wreck from previous tank battles. It might seem
calm but this maze of steel beasts provides an
excellent place for those who plan an ambush.


ONE TEAM ONE FIGHT


The Battlefield series is supported by BWC’s Battle Division. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, the Battlefield series matches with the “One Team, One Fight” ethos that BWC centers itself upon perfectly. The Battle Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a BF operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.



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Tank Commanders!

Wargaming is reopening the Sandbox for another round of testing! Sandbox is a separate test server where developers and players can work together on the balance of vehicles in World of Tanks. This server will let you play the game with all the changes as they happen and influence the developers' decisions about the future. Learn more HERE.

After introducing a lot of massive changes all at once in the first iteration, the dev team collected and analyzed community feedback. This time, they’re taking a more “compartmentalized” approach and continue fine-tuning features that showed good results during the previous test.

Changes will be clustered into two phases, each with specific “packs" of changes for testing:
Phase 1: Armor penetration and accuracy mechanics; normalizing damage values of overpowered and underpowered guns
Phase 2: All-round work on artillery

The first phase began January 19. The goal is to test tweaks aimed at creating more fun, active gameplay for well-armored, slow vehicles. Their intended role is to lead an attack, while taking on enemy fire thanks to their solid HP pool and strong armor. Instead, the current mechanics encourage these tanks to shy away from close-range engagements and force them to play a lot like tank destroyers, to avoid being spotted and destroyed before they can ever set the battle line. We end with a somewhat dull camping match all too frequently.

To make armor relevant again, the dev team is altering several core mechanics. These changes should encourage players in well-armored heavy tanks to be more mobile and seek ways to close the distance to targets.


1. Shot distribution within the aiming circle - The revised mechanic has fewer shots clustered closer to its center. As a result, hitting weak spots at range is more difficult for the guns that have bad dispersion (0.4 or more), while aim time, armor, and gun stabilization become more important. Those who participated in the first Sandbox iteration will find the new solution is nearly the same as then, but this time, the perception of this change is unaffected by other significant changes surrounding it.

2. Penetration loss over distance - AP and APCR shells penetration values begin decreasing at 50m (not 100m) and they lose 18% and 23%, respectively, of their initial values at 500m. This should facilitate action-packed, close-range engagements and make armor thickness more relevant, while maneuvering in the enemy's sight becomes safer with distance. The devs tested a similar solution in the first iteration, and found it too radical. Now they’re testing reduced penetration falloff to see if it’s enough to make maneuvering and flanking safer, without disrupting the fun.

Finally, there’s also a “pack” of less fundamental, yet significant changes we’d like to test during the first phase: revised alpha damage of heavy tanks and TDs.

1. Currently, vehicles with very high alpha damage (the JagdPz. E 100, FV 4005, or FV 215b (183)) foster artillery-like gameplay. The devs will try to fix it by reducing excessively high alpha damage of very high-caliber (170+mm) guns, while also improving their reloading time to keep the DPM unchanged.

2. At the same time, the devs are increasing the damage of 120mm guns to the damage rating of the 122mm guns (at the moment, this minuscule difference in caliber results in a 10% reduction of damage: 400 vs. 440). Their reload time gets increased as well, to keep the DPM intact.

These are two delicate issues, and Sandbox gives the dev team the perfect opportunity to see how the changes will impact gameplay.

ONE TEAM ONE FIGHT


World of Tanks is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, the game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoT operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.



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