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EVE: War in the East - Update


If you feel lost while reading this article, consider reading the previous article about EVE Online published by PAO HERE.


The Good, the Bad, and the Russian

Drone Region Federation reinforcements have arrived in the friendly fleet staging system of 4-GB14. They arrived earlier this month in force bringing hundreds of capital and super capital ships in tow, and loading jump clones into our staging system. Their reinforcements on the frontlines in Immensea...
 

PS2: Join us for Critical Mass!


//Incoming transmission for BWC-PS2 Regiment//

Planetside 2 players of BWC, be prepared to improvise, adapt, and overcome once more with a bunch of new changes in the new update. The Critical Mass update will give you all plenty of new tactics to counter, or to carry out yourselves! If you are thinking of joining or returning to the PS2 regiment, well now is the best time to do it. These new additions will definitely pique your interest, so hop on and try out the new stuff
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SC: Avenger Assault 2v2 Tournament


AVENGER ASSAULT
2v2 Star Citizen Squadron Battle Tournament
Date: October 14
Time: 13:00 - 19:00


Timeline
  • Team Registration (2 things: forum post and Challonge! sign up) by 10/12.
  • REC operations start 9/14. (6,000 REC needed to rent an Avenger Stalker)
  • Registration CLOSES on 10/12.
  • Team check in (REQUIRED) on Challonge! starts 12:00 on 10/14.
  • Tournament start 13:00
Sign Up
  • Respond below with your team (name) and who is in your team.
  • Ideally, we
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A3: Looking back and the way forward


Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and
...
 

BWC: Keeping the Lights On - 2017 edition



The Black Widow Company is a vibrant community and home to at least 500 active members. We maintain game servers for supported companies and regiments and carry the weight of these forums, which are continually updated them to make your experience here better. None of this is free. None of this is cheap. Our expenses top $1,600 a year. We don't charge our members monthly dues or fees and we never will. But once a year, we reach out to you and ask for your help. And guess what?...

BWC NEWS

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AVENGER ASSAULT
2v2 Star Citizen Squadron Battle Tournament
Date: October 14
Time: 13:00 - 19:00


Timeline
  • Team Registration (2 things: forum post and Challonge! sign up) by 10/12.
  • REC operations start 9/14. (6,000 REC needed to rent an Avenger Stalker)
  • Registration CLOSES on 10/12.
  • Team check in (REQUIRED) on Challonge! starts 12:00 on 10/14.
  • Tournament start 13:00
Sign Up
  • Respond below with your team (name) and who is in your team.
  • Ideally, we are hoping for 12 teams. We can do it!
  • Whiskey Storm Core (WSC) has been invited to participate in this tournament with teams of their own.
  • Team Leader, go to the tournament's Challonge! Bracket and register your team (do not register as separate individuals).
  • Brackets will be randomized before the event.
  • Click attend on the OpServ Tournament Event.

Rules
  • Private Squadron Battle 2v2
  • Aegis Avengers
  • Map: Broken Moon (reduced cockpit glare)
  • No Missiles
  • No EMP
  • Weapons customization allowed
  • Double Elimination
  • Winners bracket finalist has to be defeated twice by the losers bracket finalist
  • Last ship standing (team wins round)
  • No re-spawns during a round until a team has been defeated.
  • Play 3 rounds is a match. Best of 3 rounds to 'win' match and advance.
  • Crashes/Errors/other Malfunctions - 1 reload per match.
  • Squadron Battle games have 20 minute time limits. This should be enough time to complete 3 rounds.
  • Teamspeak: Teams can wait in lobby. Host and teams set up match in Ready Room or Group channel, use Group channels for combat, AAR together after match concludes. AARs for match (as needed): team performance, round wins, other details, pilot feedback - submitted to Gyun via Teamspeak and/or PM by host/observer.
  • SitReps encouraged

Awards
For this event, if it proves to be a Joint Operation, some additional bling may be ordered.

BWC Tournament Participation Ribbon

BWC Tournament Winner

Help Needed
  • Not a dog fighter type? Want to help the event be a success?
  • We will need Tournament Observers/Match Hosts.
  • Reply and "sign up" below.

REC Operations
  • Do not own an Avenger Stalker? Do not worry! You easily can RENT one for only 6,000 REC on the RSI Electronic Access store.
  • REC Operations as well as other 'Penguin operations' will be offered in the weeks prior to the tournament. Check OpServ!
  • Any Public Arena Commander game mode will earn REC -- Swarm, Squadron Battle, Battle Royale.
  • Public racing matches are the easiest/fastest way to earn REC and practice your flying skills. Use (almost) any ship!
Aegis Avenger Loadout Options
  • Nose S3 -- Only Option: T21 Tigerstriek
  • Wings S2 -- You can chose to put S1 gimbaled or fixed S2 weapons. There are many choices.
  • The S1 Suckerpunch distortion cannons are the standard equipment for a Stalker.
  • For more help, see this VIDEO.
One Team One Fight


Star Citizen is a supported game in our Conquest Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, Star Citizen espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.






Attached Files


Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and looks to the path that still lies ahead - plus a few other gems besides! Strap in. It's a long one.


THE ORIGINS


Sometimes it's easy to forget that Arma 3 was one of the first games to launch as part of Steam's Early Access. But, it was, and, at last, the game was in the hands of its community! The March 2013 release itself was built around a 'minimal package': an infantry-focused sandbox on a 'small' terrain, Stratis, presented via a handful of Showcases and, of course, the resplendent (if cough, cough, 2D) Editor.

While the underlying engine tech was in a grand state of flux, the progress from Arma 2: Operation Arrowhead was tangible. The new animations, lighting, and systems like modular equipment (and its associated new inventory) were important steps forward for the series. These fine additions were the result of many, many hours of dedicated work. Also, there was scuba diving. The Arma 3 Alpha was a watershed moment. After all - in one form or another - what would later become Arma 3 had been in some stage of development since as far back as 2009.

It was in late 2011 - shortly after release of Take On Helicopters - that the Mníšek studio reinforced the development. Honestly, successfully injecting an entire studio into a project mid-production is some feat. Ultimately, then, the Alpha was - after a long and bumpy (but, thankfully, extraterrestrial-less) road - a chance for the dev team to finally take a breath! Breathing, however, was to remain a luxury, as the dev team hurtled head-long into the Beta.


ENTER BETA


E3 had been a common fixture on Arma 3's schedule since its initial reveal, way back in 2011. Particularly pre-release, these events were important waypoints - reality checks, in some ways, which set ambition against hard deadline! It's important not to underestimate the effort that goes into preparing such builds - and 2013 was no different. The Arma 3 Beta - to be demoed in LA, and published thereafter - was a herculean effort on the dev team's part. The Beta, after all, was the next big step.

With it, they were introducing a new tranche of sandbox assets - including some serious new firepower. It was a time when Arma's more recognizable combined-arms gameplay started to come into focus. It was also the starting gun for a number of vital additions, which would be the guide along the road to release. One such technology was the integration of Steam Workshop. It was a big deal - a key part of the vision of Arma 3 as a platform for community content.

The dev team also faced some complex technical challenges with vehicles - particularly tracked simulation (hi, PhysX) - and with new technology such as drones. These were ultimately added as separate 'packages'. If nothing else, this proved how effectively the team - even one split across multiple studios - could work together on smaller, tightly-focused deliverables. Of course, the 'crown jewels' were yet to be revealed.


SWEET RELEASE


Altis was an ambitious terrain. A new part of the world, entirely new structures and vegetation - all made with a commitment to raise the high bar that Arma 2's Chernarus had set. Of course, it was not without risk - something rather clearly demonstrated once the terrain finally hit Dev-Branch.

Thanks, in most part, to the brave efforts of Bohemia's programmers, a performance-hogging oversight (cough, cough, 1 fps on 32-bit systems) was swiftly addressed. The situation was a salutary lesson in the value of releasing early - and often! However - and though it'd be wrong to paint the final release of Arma 3 in a more negative light - all of these pre-release updates, which had contributed so clearly to the ultimate release of the game, came at a cost.

Opening a present on Christmas morning? Surprise! Delight! Everything sparkles. Even grandma, who's already tipsy in the corner. Six months on? You're still appreciative of the gift - but nobody's reaching for the eggnog (not really a summer drink). And so, in a way, it felt when the dev team finally pushed the button and released.

Learn more about the 4th Anniversary for Arma 3 here.


ONE TEAM ONE FIGHT


Arma 3 is a supported game in our Warfare Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, ArmA III espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.


Attached Files
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