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WoW: The Battle for Azeroth


Epic Operation
Monday, August 13th 18:00 OpServ
As a new age of warfare begins, the Heroes of the Horde must set out on a journey to recruit new allies, race the Alliance to claim the world's mightiest resources and fight on several fronts to ensure that the Horde will lead Azeroth into its uncertain future.

We have been tasked by the Warchief and her Advisers to secure allies and resources for the Horde War Effort. We must venture to the wild new lands of Zandalar
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USG: DRONE



Dear Visitor and Operators!
Here you can find in-depth information about the project as it grows: LINK


D.R.O.N.E.
Is a community driven sci-fi multiplayer arena-shooter with focus on creativity, currently in the making by Five Studios Interactive. Players compete in an ever growing number of community created arenas, with their own unique drone designs, to become the smoothest drone operators in the galaxy.


We are an independent game studio and...
 

Mech_Con 2018 World Championship


World Championships 2018 Overview
With our 3rd iteration of organized and ranked competitive play in MechWarrior Online, we have decided to mix up the play style quite a bit.
We are theming these changes around the upcoming World Championships as well as the upcoming release of MechWarrior 5: Mercenaries.


Open Season Competitive Play
Open Season Comp Play starts Thursday, June 21st at 12:00 AM PDT and plays through to Thursday, September
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World of Warcraft Operation Bloodhunt


World of Warcraft Operation Bloodhunt
World of Warcraft is holding an Operation for the Summer Bash July 28th at 13:00. They're trying to get as many people out to PVP as possible. In order to entice members the person with most kills gets a digital deluxe upgrade to the BfA expansion and a second prize of any vanity pet of their choice from the Blizzard Store.
LINK
Here it is folks. In honor of the upcoming XPack and the focus on Horde vs Alliance
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BWC SUMMER BASH 2018




Patch and download your games guys!

Summer Bash will include a week-end event, raffles for games and codes for in-game credit, as well as a possible 'grand prize' TBD.

During the Summer Bash, we'll be announcing our next Charitable event, which will either be Child's Play or another of the children's charities we've done in the past, depending on when/if any of them are doing an event later in the year.

Raffle/Giveaways:

As...

BWC NEWS

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Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and looks to the path that still lies ahead - plus a few other gems besides! Strap in. It's a long one.


THE ORIGINS


Sometimes it's easy to forget that Arma 3 was one of the first games to launch as part of Steam's Early Access. But, it was, and, at last, the game was in the hands of its community! The March 2013 release itself was built around a 'minimal package': an infantry-focused sandbox on a 'small' terrain, Stratis, presented via a handful of Showcases and, of course, the resplendent (if cough, cough, 2D) Editor.

While the underlying engine tech was in a grand state of flux, the progress from Arma 2: Operation Arrowhead was tangible. The new animations, lighting, and systems like modular equipment (and its associated new inventory) were important steps forward for the series. These fine additions were the result of many, many hours of dedicated work. Also, there was scuba diving. The Arma 3 Alpha was a watershed moment. After all - in one form or another - what would later become Arma 3 had been in some stage of development since as far back as 2009.

It was in late 2011 - shortly after release of Take On Helicopters - that the Mníšek studio reinforced the development. Honestly, successfully injecting an entire studio into a project mid-production is some feat. Ultimately, then, the Alpha was - after a long and bumpy (but, thankfully, extraterrestrial-less) road - a chance for the dev team to finally take a breath! Breathing, however, was to remain a luxury, as the dev team hurtled head-long into the Beta.


ENTER BETA


E3 had been a common fixture on Arma 3's schedule since its initial reveal, way back in 2011. Particularly pre-release, these events were important waypoints - reality checks, in some ways, which set ambition against hard deadline! It's important not to underestimate the effort that goes into preparing such builds - and 2013 was no different. The Arma 3 Beta - to be demoed in LA, and published thereafter - was a herculean effort on the dev team's part. The Beta, after all, was the next big step.

With it, they were introducing a new tranche of sandbox assets - including some serious new firepower. It was a time when Arma's more recognizable combined-arms gameplay started to come into focus. It was also the starting gun for a number of vital additions, which would be the guide along the road to release. One such technology was the integration of Steam Workshop. It was a big deal - a key part of the vision of Arma 3 as a platform for community content.

The dev team also faced some complex technical challenges with vehicles - particularly tracked simulation (hi, PhysX) - and with new technology such as drones. These were ultimately added as separate 'packages'. If nothing else, this proved how effectively the team - even one split across multiple studios - could work together on smaller, tightly-focused deliverables. Of course, the 'crown jewels' were yet to be revealed.


SWEET RELEASE


Altis was an ambitious terrain. A new part of the world, entirely new structures and vegetation - all made with a commitment to raise the high bar that Arma 2's Chernarus had set. Of course, it was not without risk - something rather clearly demonstrated once the terrain finally hit Dev-Branch.

Thanks, in most part, to the brave efforts of Bohemia's programmers, a performance-hogging oversight (cough, cough, 1 fps on 32-bit systems) was swiftly addressed. The situation was a salutary lesson in the value of releasing early - and often! However - and though it'd be wrong to paint the final release of Arma 3 in a more negative light - all of these pre-release updates, which had contributed so clearly to the ultimate release of the game, came at a cost.

Opening a present on Christmas morning? Surprise! Delight! Everything sparkles. Even grandma, who's already tipsy in the corner. Six months on? You're still appreciative of the gift - but nobody's reaching for the eggnog (not really a summer drink). And so, in a way, it felt when the dev team finally pushed the button and released.

Learn more about the 4th Anniversary for Arma 3 here.


ONE TEAM ONE FIGHT


Arma 3 is a supported game in our Warfare Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, ArmA III espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.


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The Black Widow Company is a vibrant community and home to at least 500 active members. We maintain game servers for supported companies and regiments and carry the weight of these forums, which are continually updated them to make your experience here better. None of this is free. None of this is cheap. Our expenses top $1,600 a year. We don't charge our members monthly dues or fees and we never will. But once a year, we reach out to you and ask for your help. And guess what?

It's that time of year! We've got about a month to raise funds to renew our game, Opserv and forum servers. Anything you can donate helps. To elaborate, if everyone donated just $4.00 USD, that would put us over our goal and give us a nice buffer to fund lots of events and fun adventures for next year! Don't think your contribution is too small. They add up quick! The good news is we are more than halfway there! You can also track progress through the Fundraiser Tracker on the right side of the forums.



If you are able, please send your PayPal donation to: bwcordo@the-bwc.com
Please set your payment as Friends and Family so we don't get hit with fees. Those add up quick, too.


If you have any questions, send a PM to our Outreach & Resource Deployment Office (ORDO) C&S, Oikirv and Asperante, and they will get back to you as soon as they can. From all of us on the back side running things... thank you!



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BWC Upcoming Operations

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Title Start: Opserv
Leaderboard Operation29 Jul 18 20:00
[WoW] The War for Azeroth13 Aug 18 18:00

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