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EVE: War in the East - Update


If you feel lost while reading this article, consider reading the previous article about EVE Online published by PAO HERE.


The Good, the Bad, and the Russian

Drone Region Federation reinforcements have arrived in the friendly fleet staging system of 4-GB14. They arrived earlier this month in force bringing hundreds of capital and super capital ships in tow, and loading jump clones into our staging system. Their reinforcements on the frontlines in Immensea...
 

PS2: Join us for Critical Mass!


//Incoming transmission for BWC-PS2 Regiment//

Planetside 2 players of BWC, be prepared to improvise, adapt, and overcome once more with a bunch of new changes in the new update. The Critical Mass update will give you all plenty of new tactics to counter, or to carry out yourselves! If you are thinking of joining or returning to the PS2 regiment, well now is the best time to do it. These new additions will definitely pique your interest, so hop on and try out the new stuff
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SC: Avenger Assault 2v2 Tournament


AVENGER ASSAULT
2v2 Star Citizen Squadron Battle Tournament
Date: October 14
Time: 13:00 - 19:00


Timeline
  • Team Registration (2 things: forum post and Challonge! sign up) by 10/12.
  • REC operations start 9/14. (6,000 REC needed to rent an Avenger Stalker)
  • Registration CLOSES on 10/12.
  • Team check in (REQUIRED) on Challonge! starts 12:00 on 10/14.
  • Tournament start 13:00
Sign Up
  • Respond below with your team (name) and who is in your team.
  • Ideally, we
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A3: Looking back and the way forward


Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and
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BWC: Keeping the Lights On - 2017 edition



The Black Widow Company is a vibrant community and home to at least 500 active members. We maintain game servers for supported companies and regiments and carry the weight of these forums, which are continually updated them to make your experience here better. None of this is free. None of this is cheap. Our expenses top $1,600 a year. We don't charge our members monthly dues or fees and we never will. But once a year, we reach out to you and ask for your help. And guess what?...

BWC NEWS

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ATTENTION TO ORDERS! The Commanding and Executive Officers of Battle Division have reposed special trust and confidence in the participation, interest, Operations attendance and professional gaming excellence of the BWC MechWarrior Online C&S and its members. In view of battalion statistics and demonstrated dedicated service to BWC, the MechWarrior Online Battalion is therefore advanced from a supported Battle Division game to full Regimental status within the Black Widow Company.


Advancement is effective 5 MAY 2017.

Signed: Jr4life24, Battle Division DCO // Phalanx, Battle Division DXO, Commanding.




MWO C&S now preparing all Lances for combat

Battle Division Officers have been working with MWO C&S to monitor and establish high attendance Operations within the MWO Battalion. MWO has now re-established itself as a supported Game. Therefore it is with great pleasure that we stand MWO back up as a fully supported Regimental game within BWC.

MechWarrior Online, a once highly popular game in BWC, was stood down in December of 2016 to semi-supported game status. At that same time, BWC was going through a mass reorganization with a new Division structure and Billets within the BWC. Then MWO leaders, having completed their Billets, turned the MWO battalion over to the now acting CO and XO of MWO, HighPlains_Drifter and CommEE. Both men struggled to pick up the pieces of the slowly diminishing game that was handed down to them. MWO was then stripped down to the core and rebuilt from the ground up as a single fighting force.


Because of the solid work by Billeted C&S, Trainers, Operation Drop Leads and even past Billeted C&S of the Battalion that were all working overtime alongside non-billeted members, this game has been brought back to its former glory within the BWC community. Since then, more Operations, FTX's and Trainings have been listed in OpServ, thus establishing a more active environment for MWO Pilots.


From MWO C&S

I'm really excited for our MWO players, to see our little corner of BWC growing. It's a great game that encourages teamwork and camaraderie. The credit really goes to the core MWO players and the billeted officers running OPs; The guys & gals who just love playing the game. Those are the people who really set us apart from other Units, they take a fun game and make it into a great experience. And people want to get involved because of it.
- HighPlains_Drifter // BWC-MWO RCO

MWO C&S and its active leaders, billeted and non-billeted alike, have worked to create a stable play environment and to encourage players to log on at regular times for formal operations. It has helped snowball our in-game population; as we hosted more operations, more players attended, which led to more games being posted.
We're excited about our numbers and are looking forward to increasing our skill of play.
- CommEE // BWC-MWO RXO

So unlock those Mech Bays and dust off those Mechs,
because the time has come to display your new
Task Force shield on your jacket.
Wear it proudly!



ONE TEAM ONE FIGHT



MechWarrior Online is a fully supported game regiment and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, MWO espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly. Attend a MWO operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.




Attached Files


Last month, Wargaming released the massive Update 9.18 for World of Tanks. The update alters many of the game’s core elements, such as an all-new, template-based matchmaking algorithm. Light tank branches were stretched to Tier X, which marked the introduction of the regular ±2 tier spread for them. Finally, comprehensive tweaks to SPGs reshaped them into efficient team players, making this class less frustrating to fight against and more satisfying to play and have on the team. Let’s give a few specific items some well-deserved attention.

Improved Matchmaker


The improved matchmaker introduces a new template-based algorithm that balances the “ideal” setup against the speed of matching. If assembling two teams according to it will leave you queuing too long, the system loosens its restrictions a bit to make sure you get into a match quicker. This way, you don’t get tired of waiting and always end up with a setup that’s optimal for the current situation on the server. You always face a team that has the same number of vehicles at the top/middle/bottom of the list as yours. Plus, whichever template the matchmaker uses, tanks at the bottom will always be in the majority and the middle is bigger than the top. Simply put, regardless of your position on the list, there are enough players in the same position to turn the tide of battle.

Stretching Light Tank Branches to Tier X


American, Soviet, and French light tanks now reach to Tier X and benefit from standard ±2 matchmaking, which should create more varied, enjoyable, and exciting gameplay. Following the addition of top-tier vehicles, LTs evolved into a standalone battle unit and received a number of balance tweaks. They still play as support units, but now have decent enough firepower and excellent speed to make an impact. The new Tier X light tanks are swifter and more maneuverable than their peers at lower tiers. Their gun stabilization, penetration power and hit damage allow them to excel in close- and mid-range combat. Their guns are just a little less powerful than those of medium tanks, and have enough penetration power to pierce through the side and rear armor of the majority of heavies. They have what it takes to punish opponents who might naively consider them harmless.

All-Round SPG Revision


The new stun mechanic transformed arty into long-range support fire vehicles: efficient team players, who cripple targets and help set the attack direction from afar. Instead of kicking players out from the game in a single shot, they now temporarily weaken mobility, accuracy, and reload time of vehicles in their splash radius. This negative effect can be reduced with Spall Liners or lifted with the now multi-use First Aid Kits. As soon as the stun effect passes you are as good as new and can fight on.

Wargaming also considerably lowered the penetration and damage per shot for HE shells and removed AP, APCR, and HEAT shells for SPGs. Now, they deal less direct damage, but benefit from the damage their teammates cause to stunned targets, similar to scouts. So, shooting at multiple targets is now more efficient than picking just one. This change, together with the introduction of the stun mechanic, should force SPGs to change their play style and aim to hit multiple targets.

Truly, 9.18 is one of the most significant updates ever introduced to the game, both in terms of the importance of the issues it tackles and the sheer scope of fundamental changes it simultaneously introduces.


ONE TEAM ONE FIGHT



World of Tanks is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, the game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoT operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.



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