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Arma III Tanks DLC Release


Written by Avenging7Folds
Art Edited by Samurai
ARMA III TANKS DLC RELEASE
Bohemia Interactive released the Arma 3 Tanks DLC and revealed the DLC's content and features. Available as of April 11, Tanks DLC concludes Arma 3's current development roadmap by introducing a brand new Main Battle Tank, Armored Weapons Carrier, Tank Destroyer, a short singleplayer mini-campaign, and a singleplayer Showcase scenario. Tanks DLC is accompanied by a major platform
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World of Tanks in April


April Overview: Fools Rush In
There's a lot happening this month in World of Tanks.
So, get on your racing, um, treads, as things are off to a flying start in April!
We begin with a special 24-hour-only tank sale you won’t want to miss and move into a four-day
World of Tanks seventh anniversary celebration.
We’ve also got surprise events so secret we couldn’t list them here!
Rounding out the offerings are two On Tracks, four waves of Tank
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Rainbow Six: Siege Company Announcement


Written by Avenging7Folds
Tom Clancy’s Rainbow Six: Siege Company Announced

In February, it was announced that Rainbow Six Siege entered testing with The Vanguard to become a fully supported title. Phalanx, OIC of the Unsupported Games Division (the home of Siege since its reception) recommended to BWC C&S during a bi-weekly meeting that Siege “be stood up as a full title within the next two weeks.” The wait is over: Siege stands independent now. The title has been...
 

Sea of Thieves


Sea of Thieves
Become a Pirate Legend



With musket loaded and grog in hand, the freedom of the pirate life awaits.
What will your legend be?



Exotic islands. Hidden treasures. Riddles, battles and shanties. The essential pirate experience.
Sea of Thieves is a new type of multiplayer game that delivers all you need to live the free-roaming pirate life. Whether adventuring as a group or sailing solo, you'll encounter...
 

Star Citizen: State of the Game

Written by: Enelye_Che_Kly
State of the Game: Star Citizen
State of the Game is a new series of stories, designed to shed some light on each and every one of the games BWC supports through interviews with the chain of command. It's purpose is to shed some light on them, and generate interest to persuade members to try out some games other than their primary. We begin with a game that has raised many questions, hopes, and fears: Star Citizen. Sitting down with us is Star
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BWC NEWS

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ALPHA BLUE THREE NINE TANGO SEVEN


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ALERT:
Field Training Exercise Authorized

DATE: July 8

TIME: 16:00

SUBJECT: Proceed with Exercise <OpServ Uplink>

MESSAGE:

Commander,

You have been authorized to proceed with additional field training exercises with your marines. We understand that your situation on that station is not ideal with safety and security being a chief concern, but you are ordered to keep a low profile in that system. Per our intelligence, we do not anticipate any hostilities in the sector. Still, keep the patrols close and utilize passive scanning only. Our presence there must remain unnoticed. We acknowledge your concerns of potential attack, but there is nothing further we can do at this time. We cannot allocate any additional resources, ships or personnel, to the station. Make the best of what you have. We have confidence in your abilities.

Vice Admiral Dawkins

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GAMMA GREEN ZERO TWO FIVE ROMEO


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ALERT: Attack Imminent

DATE: July 15

TIME: 16:00

SUBJECT: Prepare for Invasion <OpServ Uplink>

MESSAGE:

Commander,

It seems your apprehension was well founded. Scans have shown a potentially hostile force approaching your position. Disposition of the approaching force is unknown. We do know that this faction calls themselves "ARMA." From what we have been able to quickly piece together, they have harassed a few civilian outposts in surrounding sectors; however, our 'intelligence' officers did not consider them to be much of a threat. Therefore, further details concerning their organization and tactics are unknown. We are not sure what you are up against. I hope those additional field training exercises ... be ...

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... time ... luck

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Attached Files


Diablo III patch 2.6.0 is now live. The Necromancer is here along with challenge rifts, new explorable zones, new bounties, and more! Check out the full PC patch notes HERE.


RISE OF THE NECROMANCERS


Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being. Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.

Over 30 new Legendary items have been added for the Necromancer class, along with four class-exclusive Sets featuring unique themes. Set Dungeons have also been added for each of the new Sets, providing you new opportunities to test your mettle. The Rise of the Necromancer is a content pack available for purchase now at $14.99 USD
HERE.

CHALLENGE RIFTS

Challenge Rifts are a weekly static version of a previously completed Greater Rift. To create a Challenge Rift, Greater Rift run is pulled directly from a player’s account. Once Blizzard has that snapshot, they make that exact character, including their items, paragon levels, skills, and gear available for everyone to play. This also includes an exact copy of the Greater Rift they completed with that character. Enemies, pylons, and the dungeons you encounter will all be exactly as they appeared when the original player completed their run. If you beat the original runner’s time, you’ll be rewarded with a weekly satchel filled with bounty and crafting materials and some Blood Shards. Challenge Rifts will rotate every Monday, so each week you’ll have something totally new to try.

Diablo III is a game that embraces randomization. Environments, monsters, monster affixes, loot . . . these all have an element of randomness at their core. Challenge Rifts offer a break from that mold, putting every player on equal ground. With the same tools—and, with some builds, the same handicaps—it’s a different kind of contest.


THE SHROUDED MOORS & BEYOND

With new areas appearing in Acts II and IV of Adventure Mode, there are more places to explore, more bounties to complete, and more monsters to slay. Located in the northeastern reaches of Sanctuary, the Shrouded Moors border a verdant wilderness. This land shows clear signs of the influence of those untamed wilds, as beasts most foul and vicious have become its primary inhabitants. The remaining stone structures—their purpose lost to the passage of time—stand as the only clue to any humanoid settlers that may have once called this forsaken soil home. Whether because of the scattered structures and creatures within, the Shrouded Moors are an unsettling place. However, Tyrael and his Horadrim have received word that this land may be less deserted than previously thought...

First Look: The Shrouded Moors & Beyond



An ancient monument to the earliest nephalem, the Temple of the Firstborn has long been hidden away deep beneath the surface of Sanctuary. However, a new and dangerous cult has arisen and taken residence within the buried structure. Disappearings on the outskirts of the moors are inciting fear, and the dusty tiles of the temple are streaked with disturbingly fresh blood. There is no doubt that a powerful evil now lurks below...




The High Heavens are still reeling from the events of the Prime Evil’s assault. While the angelic host works to repair the damage from the atrocities that violated their sacred home, the Archangel of Fate, Itherael, has discovered a curious development in the far corners of his sanctified libraries. The tomes and history stored within his libraries are changing the heavens themselves, transforming into small pockets reflecting the past, present, and potential futures. Though no one can make sense of why this has occurred, it still poses a threat to Sanctuary. Tyrael invites the nephalem to investigate, his faith in their skills, if not their hearts, still strong...





ONE TEAM, ONE FIGHT


Diablo III is a seasonal game supported in our Conquest Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, Diablo III espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly. Learn more about the 2017 "One Team One Fight" (OTOF) Campaign HERE.




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