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Summer Bash 2019


Written by: L A V A
Art by: Last Friday Knight


Summer Bash 2019


Summer has arrived and we know what that means! It is time to PARTY! Traditionally, here in BWC we call that the Summer Bash, and we also call it an EPIC Operation.

This years Summer Bash will be conducted on the 24th and 31st of August. The first part (and kickoff of the event) will center on Community Games. Community Games are games which are not supported by
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Destiny 2 - Solstice of Heroes


Written by: L A V A
Art by: Byronius Monk


Destiny 2 - Solstice of Heroes


Calling all Guardians! Have you spoken to Eva Levante? Have you meditated at the Statute of Heroes? If not, it's time to get going as the Solstice of Heroes has begun and will be running until 27 August. The event, which honors Guardian Heroes of the past, is designed to allow players to earn new armor sets which they can transfer over to the Shadowkeep expansion due...
 

Division 2 - Expedition: DC Outskirts!


Written by: L A V A
Art by: Byronius Monk


Expedition: DC Outskirts


Listen up Agents! There is a new free game mode coming to the Division 2 called Expeditions! The general release will be July 30th for all players and July 23rd for holders of the Year One Pass. Expeditions will be a new game feature and in Episode 1 it will take us out of the city to the DC Outskirts. Each expedition will contain 3 new main missions; the completion of which opens...
 

PAO Wants You!

Written by: Chephen
Art by: Chephen

PAO WANTS YOU!


YES YOU!

Ever want to move up within the BWC and hold a meaningful billet? Love talking about your favorite games and the going-ons in BWC? Well then have we got the billets for you!

The Public Affairs Office (PAO) is looking for writers to help contribute to our front page articles and other ALCONs that you see throughout the forums and discord. The only requirements...
 

Division 2 Free to Play Weekend 13-16 June


Written by: L A V A
Art by: Chephen


Division 2 Free to Play Weekend
13-16 June

In a surprise offering during their presentation at E3, Massive Entertainment has announced a FREE to PLAY Weekend beginning this Thursday, 13 June through Sunday, 16 June. If you have been on the fence as to whether or not to purchase the Division 2, now is the time to give it a free trial. For those who enjoy the experience and want to continue their progression,
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BWC NEWS

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Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and looks to the path that still lies ahead - plus a few other gems besides! Strap in. It's a long one.


THE ORIGINS


Sometimes it's easy to forget that Arma 3 was one of the first games to launch as part of Steam's Early Access. But, it was, and, at last, the game was in the hands of its community! The March 2013 release itself was built around a 'minimal package': an infantry-focused sandbox on a 'small' terrain, Stratis, presented via a handful of Showcases and, of course, the resplendent (if cough, cough, 2D) Editor.

While the underlying engine tech was in a grand state of flux, the progress from Arma 2: Operation Arrowhead was tangible. The new animations, lighting, and systems like modular equipment (and its associated new inventory) were important steps forward for the series. These fine additions were the result of many, many hours of dedicated work. Also, there was scuba diving. The Arma 3 Alpha was a watershed moment. After all - in one form or another - what would later become Arma 3 had been in some stage of development since as far back as 2009.

It was in late 2011 - shortly after release of Take On Helicopters - that the Mníšek studio reinforced the development. Honestly, successfully injecting an entire studio into a project mid-production is some feat. Ultimately, then, the Alpha was - after a long and bumpy (but, thankfully, extraterrestrial-less) road - a chance for the dev team to finally take a breath! Breathing, however, was to remain a luxury, as the dev team hurtled head-long into the Beta.


ENTER BETA


E3 had been a common fixture on Arma 3's schedule since its initial reveal, way back in 2011. Particularly pre-release, these events were important waypoints - reality checks, in some ways, which set ambition against hard deadline! It's important not to underestimate the effort that goes into preparing such builds - and 2013 was no different. The Arma 3 Beta - to be demoed in LA, and published thereafter - was a herculean effort on the dev team's part. The Beta, after all, was the next big step.

With it, they were introducing a new tranche of sandbox assets - including some serious new firepower. It was a time when Arma's more recognizable combined-arms gameplay started to come into focus. It was also the starting gun for a number of vital additions, which would be the guide along the road to release. One such technology was the integration of Steam Workshop. It was a big deal - a key part of the vision of Arma 3 as a platform for community content.

The dev team also faced some complex technical challenges with vehicles - particularly tracked simulation (hi, PhysX) - and with new technology such as drones. These were ultimately added as separate 'packages'. If nothing else, this proved how effectively the team - even one split across multiple studios - could work together on smaller, tightly-focused deliverables. Of course, the 'crown jewels' were yet to be revealed.


SWEET RELEASE


Altis was an ambitious terrain. A new part of the world, entirely new structures and vegetation - all made with a commitment to raise the high bar that Arma 2's Chernarus had set. Of course, it was not without risk - something rather clearly demonstrated once the terrain finally hit Dev-Branch.

Thanks, in most part, to the brave efforts of Bohemia's programmers, a performance-hogging oversight (cough, cough, 1 fps on 32-bit systems) was swiftly addressed. The situation was a salutary lesson in the value of releasing early - and often! However - and though it'd be wrong to paint the final release of Arma 3 in a more negative light - all of these pre-release updates, which had contributed so clearly to the ultimate release of the game, came at a cost.

Opening a present on Christmas morning? Surprise! Delight! Everything sparkles. Even grandma, who's already tipsy in the corner. Six months on? You're still appreciative of the gift - but nobody's reaching for the eggnog (not really a summer drink). And so, in a way, it felt when the dev team finally pushed the button and released.

Learn more about the 4th Anniversary for Arma 3 here.


ONE TEAM ONE FIGHT


Arma 3 is a supported game in our Warfare Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, ArmA III espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.


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The Black Widow Company is a vibrant community and home to at least 500 active members. We maintain game servers for supported companies and regiments and carry the weight of these forums, which are continually updated them to make your experience here better. None of this is free. None of this is cheap. Our expenses top $1,600 a year. We don't charge our members monthly dues or fees and we never will. But once a year, we reach out to you and ask for your help. And guess what?

It's that time of year! We've got about a month to raise funds to renew our game, Opserv and forum servers. Anything you can donate helps. To elaborate, if everyone donated just $4.00 USD, that would put us over our goal and give us a nice buffer to fund lots of events and fun adventures for next year! Don't think your contribution is too small. They add up quick! The good news is we are more than halfway there! You can also track progress through the Fundraiser Tracker on the right side of the forums.



If you are able, please send your PayPal donation to: bwcordo@the-bwc.com
Please set your payment as Friends and Family so we don't get hit with fees. Those add up quick, too.


If you have any questions, send a PM to our Outreach & Resource Deployment Office (ORDO) C&S, Oikirv and Asperante, and they will get back to you as soon as they can. From all of us on the back side running things... thank you!



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