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EVE: War in the East - Update


If you feel lost while reading this article, consider reading the previous article about EVE Online published by PAO HERE.


The Good, the Bad, and the Russian

Drone Region Federation reinforcements have arrived in the friendly fleet staging system of 4-GB14. They arrived earlier this month in force bringing hundreds of capital and super capital ships in tow, and loading jump clones into our staging system. Their reinforcements on the frontlines in Immensea...
 

PS2: Join us for Critical Mass!


//Incoming transmission for BWC-PS2 Regiment//

Planetside 2 players of BWC, be prepared to improvise, adapt, and overcome once more with a bunch of new changes in the new update. The Critical Mass update will give you all plenty of new tactics to counter, or to carry out yourselves! If you are thinking of joining or returning to the PS2 regiment, well now is the best time to do it. These new additions will definitely pique your interest, so hop on and try out the new stuff
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SC: Avenger Assault 2v2 Tournament


AVENGER ASSAULT
2v2 Star Citizen Squadron Battle Tournament
Date: October 14
Time: 13:00 - 19:00


Timeline
  • Team Registration (2 things: forum post and Challonge! sign up) by 10/12.
  • REC operations start 9/14. (6,000 REC needed to rent an Avenger Stalker)
  • Registration CLOSES on 10/12.
  • Team check in (REQUIRED) on Challonge! starts 12:00 on 10/14.
  • Tournament start 13:00
Sign Up
  • Respond below with your team (name) and who is in your team.
  • Ideally, we
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A3: Looking back and the way forward


Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and
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BWC: Keeping the Lights On - 2017 edition



The Black Widow Company is a vibrant community and home to at least 500 active members. We maintain game servers for supported companies and regiments and carry the weight of these forums, which are continually updated them to make your experience here better. None of this is free. None of this is cheap. Our expenses top $1,600 a year. We don't charge our members monthly dues or fees and we never will. But once a year, we reach out to you and ask for your help. And guess what?...

BWC NEWS

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A BWC Interview with
CavGunner


by John De, PAO Press Officer
__________________________________________________

CavGunner in Real Life
CavGunner, aka Brett to to his friends in ArmA 3, is 24 years old, single and from Ontario, Canada. He works as a Programmer and Systems Analyst. Hobbies include both gaming electronically and when he gets the chance, board games. He plays a lot of card games and tries to regularly attend Airsoft's games and tournaments whenever he can. He went to University for Programming and then Social Psychology which was his primary interest. He has a policy to not get a job in what he loves doing, so he took to Programming instead. He then went to College for a couple years and made it out of there with a job and is happy about that. CavGunner built his own gaming computer with an EVGA GTX 1080Ti, 16 Gbs DDR4 Ram, i7 6700k CPU, ASUS Sound card, MSIM7 MoBo all air cooled. He just upgraded the Graphics card.

How long have you been Gaming?
I started on the Nintendo Entertainment System , the Super NES, an N64 then a Game Cube; so about 20 years now.
What kind of Games did you play in the past?
A lot of Mario, Donkey Kong, Golden Eye for the N64. To this day my favorite game of all time is Donkey Kong 64. That game made me so happy. I couldn’t tell you why but, I still go back and play it every now and then.
Any future games you’re looking forward to?
Yes, the past few years have been pretty stagnant for games but, in the next couple of years, despite the controversy, I’m really looking forward to Middle Earth: Shadow of War, the sequel to the Shadow of Mordor. Also Absolver is coming out soon; that looks pretty awesome. It’s a Martial arts style MMO and has an interesting concept.
How many hours of Game Play do you get?
Not as much as I use to. Weekly anywhere from 20-30 hours. Daily anywhere from 0-5 or 6 on the weekends.
CavGunner and the BWC
CavGunner has been in the BWC since January 20 2015. Just under two years in BWC and he has already billeted as BWC-All Command Sargent Major (CSM). He contributes becoming NCOIC of BWC in such a short period of time to, "giving a shit"!
He has attended 415 Ops in all. 396 Operations, 40 FTX's, 156 Trainings, 46 Meetings, 6 Leg Ops and 7 Joint Operations. His Operations Lead includes 97 Trainings, 12 Operations, 133 Sql , 3 FTX's and 2 Meetings. Was recruited by [BWC]Goose has 718 forum posts and recruited 1 member.


When I first joined the community I had a real life buddy who pushed me into leadership positions, being a Drill instructor in games. From there I just wanted to help and moved up to the S-3 2IC of ArmA 3. Wrote a few trainings, made my way up to an NBR E-7. Continued doing administrative things for ArmA, became the ArmA-RCO, and when word went out they needed a new CSM I threw my name in hoping I could give them a hand; they accepted it and here I am. So, I contribute it to caring.

BWC Command Sergeant Major:

The BWC CSM is the senior most NCO in BWC. This billet is tasked with maintaining the integrity of the BWC SOP at every level of the BWC structure and ensuring that our standards of bearing, personal conduct and gaming sportsmanship are active, present and promoted throughout the Company. The CSM is often the initial gateway for BWC members to provide direct feedback to the BWC Command Team, and often acts as the membership advocate in matters of discipline. As such, this position is expected to have their thumb on the pulse of BWC membership through regular meetings with Regimental RSMs. This Legionnaire in Good Standing required billet is appointed by BWC Actual and reports directly to same until relieved.



Here is CavGunner's detailed Billet History, including promotions and some of his more prestigious awards.
The dates are linked to the forum posts that correspond to the comments made by his CO's and Peers.
(a must read)


2015-01-20: Promoted to E-1 2015-05-26: Promoted to E-5
2015-02-03: Promoted to E-2 2015-08-19: Remained as E-5
2015-03-31: Promoted to E-3 2015-11-04: Promoted to First Sergeant
2015-05-30: Promoted to E-4 2016-07-29: Promoted to E-5 for Billet
2016-01-13: Promoted to E-5 2016-12-07: Promoted to O-7 for Billet
2016-08-13: Promoted to E-6 2017-05-12: Promoted to BWC Command SgtMajor
2017-03-22: Promoted to E-7

ARMA 3 Subject Matter Expert 2016-06-10
BWC Command Cadre Service Badge 2017-08-20
BWC NCO Leadership Badge 2015-11-17
BWC Medal of Excellence 2016-05-08
BWC Command Unit Commendation 2016-06-02
BWC Executive Unit Citation [Silver Base] 2016-09-19
BWC Game Support C&S Tour Ribbon 1 2016-09-13
BWC Leader of the Month Ribbon 2015-05-14
BWC Leadership Ribbon 2015-11-25
BWC Operations Leadership [10 Ops] 2017-03-18
BWC Outstanding Achievement Ribbon 2016-06-15

(Hover over dates for forum links to these awards)


Why do you stay in the BWC ?
I stay for the people. I’ve run a few Gaming Communities in the past, but the people here have definitely kept me around.

Being NCOIC must be stressful how do you handle it?
The trick is to remember that this is a Gaming Community. We’re here to have fun; don’t turn it into a Job.

Are you playing any Games that are not in BWC now?
I recently got into the Dauntless beta. It’s a Monster Hunter-style game; I’ve been enjoying that one. Kings and Heroes is another. I’m the one that created the post in the Unsupported Games forums and updates the post. It’s one I’m very heavily interested in and hoping it picks up if the interest is there.

What is one of the funniest moments you’ve had in the BWC?
We have a lot of random things happen in ArmA 3 that it's really hard to narrow it down. The nature of ArmA 3 is it's a sandbox so anything can happen. You get a bunch of people together and the banter starts and those random situations just happen. I don't think I could pick any one moment that would be the funniest thing but most of my time playing in ArmA 3 would probably fulfill that as an answer.

What are your hopes for BWC's future?
I hope that people remember that this is a gaming community and we're here to have fun. Sure the billets and the NCO ranks and the responsibilities can drag on you at times, but, at the end of the day it's only what you make it. If you can walk away happy with what you've done, happy with the decisions you've made and be able to have fun in this community, then that's a win.

Are there any particular charities you'd like to see BWC involved in?
The one thing I like about BWC is they have a variety of charities they jump back and forth between based on the relevance or need at the time. In the past I ran events for Child's Play which BWC is also involved in. That one meant a lot to me. I know a lot of friends or children of friends where they've been stuck in hospitals up to years at a time. Charities like Child's Play really help them. But past that I have no affinity to any particular Charity. They all do good work.

Where did your Call Sign come from?
Back before I was part of any community and just starting to play PC games, I had four or five aliases I went with, there really wasn't one I stuck to. But, one thing that always happened in games was no one would ever let me drive. If it was a vehicle they would never let me behind the wheel or let me fly the thing. I always crashed it or messed it up some how. So, I was always on gun. That's where Gunner came from and Cav is the first three letters of my name.

CavGunners Message to the BWC
To all the people that may read this and all the ones that may be thinking of leaving or in the future, we're still here and ready to have fun. If you've left and want to come back please do. We'd love to have you back. Stick around, try a new game or meet new people; just remember it's all about having fun.

ONE TEAM ONE FIGHT

Attached Files



The following is a declassified SitRep of Operation Monday Night Football, which occurred on 28AUG2017.

-Narrative from Bromines-

The mission was to secure a town out in the middle of nowhere. The squad was supported by a two man mortar detachment that I was in. We were following about 300m behind the squad and were mainly focused on the map and the hills above them. Enemy forces began moving from the West, opposite from the mortar team which was East of the squad. The enemy looked like Afghan militia types and so we thought we would mostly see infantry and some light vehicles. Eventually the enemy began major flanking maneuvers, pinned the squad inside the town and started taking shots at the mortar team. It was at this time the enemy flew overhead with a cargo plane and began paradropping reinforcements into town. The Squad Leader ordered a withdrawal to the East. Over the radio I heard that Evans was cut off from the squad and that KornBoy (KB) was unconscious. KB eventually woke up, and he and Evans attempted to escape to the rally point with the rest of the squad. HQ had ordered a general retreat from the area. Evans and KB were willing to stay behind as the platoon escaped. However, they somehow were able to evade the enemy and reach the rally point, taking out a few of the enemy with them.

-Narrative from Evans-

From my point of view, I saw Kornboy pop smoke in the middle of the town. After reviving four people that were fleeing the tidal wave of OPFOR coming in, I started running back towards the town only to realize I didn't have a working radio. Right around the whacky river is where I met up with KB and we implemented a fighting retreat back to a rock formation. The OPFOR closest to us were air dropped in while the guys on the road were laying down some nasty suppressive fire to keep us pinned.

That firefight lasted around 7 minutes until we were both nearing the point of being completely dry on ammunition. At that point, the OPFOR was so done with us being there that they called in mortars and artillery to try and hit us. The impacts had fell short on the southern side of the rock face. After the second barrage, KB and I start running NE to escape, using the barrage as a protection screen. We successfully make it past a little green grove with stone walls and into the ditch that we were going to follow out.

KB's story is a bit more extreme. He had to do a fighting retreat starting from the extreme end of the town while surrounded. Mine was just keeping people alive and tag teaming in the hold-out phase. The satellite image below is shortly before a second OPFOR squad was dropped on us. We shot those guys on the way in.


Satellite intel photo. - Chephen, image credit

I'd also like to add that this image was taken before the OPFOR in the town started to press hard onto our position for a rush. Shortly before this time, while I was running back with KB to try and flee, I was able to loot a radio from a blown humvee just up the road next to the whacky pond on our way down to the rocks. I called Sparrowtail telling him to leave us after a decent exchange of "we're waiting for you to get back!" because there was absolutely no way he was going to take out that much heat in a feasible manner. KB and I were trading well with the enemy and rendering aid to each other while putting fire down range to prevent an enemy rush. We went as far as using hand grenades as a blocking mechanism for the airborne paratrooper rush from uphill on the rock face.

I cannot describe to you the amount of fire we were receiving on a position that small by 2-3 squads of OPFOR. It was deafening.



KornBoy fighting his way out. - Chephen, photo credit

-Narrative from Chephen (Mission Curator/Zeus)-

Widow 1 was fighting for their life alongside a Bradley IFV trying to hold a strategic enemy strong point. After wiping out the forces occupying the town, Widow 1 dug in. A small group of enemy QRF were dispatched and promptly taken out. A large force was then sent in to try and wipe out Widow 1 with a selection of infantry, technicals, BTRs, and a T-55 tank. The Bradley held on as paratroops were dropped on Widow 1. The infantry was forced to retreat with the enemy stacked in between Widow's ground troops and the Bradley. Unfortunately, the Bradley was hit hard forcing the crew to bail without assistance from friendly forces. All but one were killed leaving KornBoy to fend for himself without comms to the ground team. More and more enemy paratroopers landed and around the strongpoint forcing Widow 1 to stay on the outskirts of town leaving only KB left. He fought his way through building after building, evading the enemy who was actively hunting him down.

As a show of force, the enemy fully encompassed the town. HQ ordered Widow 1 to cut their losses and retreat under fire. As KB was moving to the edge of town, Widow 1's medic, Evans, noticed KB straggling and still under fire. Due to a radio malfunction, Evans missed the retreat order from the Squad lead and went to collect KB.

Still being trailed, KornBoy held out behind some boulders with Evans and getting medical attention while still firing back. Mortars started to drop. The enemy wanted to crush the remaining pests that were Widow 1. As the mortars drew closer, Evans and KB sprinted for their lives back to the FOB. Unfortunately, they were too late as the rest of Widow 1's forces pulled out thinking they had lost their comrades. The official mission ended there with all comms dropped and satellite signal lost.


-Narrative from KoRnboy-

As the gunner of the Bradley, I was informed that there was an RPG on the hill to our North. One RPG was fired and missed, barely; then I acquired the target as he fired a second RPG. I put a 25mm round into his stomach as his RPG struck the Bradley from the top. Xev comes over the radio “We’re cooking off, get out, get out, get out”.

I bailed out of the Bradley on the south side and dashed to take cover in the corner of the compound between two barracks. I immediately lost sight of my crew members, and before hailing them on the radio, I wanted to assess my surroundings. At that time I heard a Ural pulling up on the other side of the fence. I moved to the end of the barracks and began to receive fire from the hill to the north where there were 2-3 squads when last I checked in the Bradley.

The Ural stopped on the other side of the wall from me so I tossed a frag over the wall and ran to the open barracks to my NW. The frag detonated, the Ural shut off and I heard no movement over the wall. I took a few rounds of incoming fire from the hill as I ducked into the barracks that had a door that opened to the North. I thought to myself that I saw one of my crew mates laying in the open to the west before I got into the door, but I was not able to confirm. As I mulled over this, a combatant crested the doorway, and I quickly fired three rounds and neutralized the threat. I grabbed blue smoke to toss out the door as I knew I needed to link up with the squad, but I did not know where they were or if they were pushing up. I moved to the doorway and more shots landed near me. I looked out at the hill and neutralized an enemy machine gunner and two more OPFOR on the hill. I panned down and two more came through the fence to my 12 O'clock and I quickly snapped to them, fired, and cleared. I reloaded and panned to my left as I tossed the blue smoke and confirmed that both my crew mates were dead.


I cleared 180 degrees and proceeded WNW not knowing what I'd be walking into. Hearing another Ural approaching quickly and seeing it pull past me at a break in the fence, I ducked into the next building and headed up the stairs to assess the situation. I looked through a window and saw soldiers dismounting. I tried to engage with two shots and quickly got suppressed. I then threw my last frag through the window… BANG… silence, no return fire. Moving back to the stairs I headed out the door I entered.

I looked left outside the door and saw two enemy soldiers with their backs turned to me. I quickly dispatched them and as I did a third peaks the corner and returned fire. I ducked into the door way; I had no other avenues of fire, nor did they exist. I peeked around the same corner again (Big No-No) and didn’t see him … I then heard a door open. I looked to the left slightly and there was a door to that building; after 2-3 seconds I realized he’s not coming through that door, he’s flanking me through the building.

I went around the corner to my left and into the open doorway. I proceeded up the stairs, reached the top and as I came to the doorway, there he was! Quick hip fire burst and he went down. I checked the windows and everything looked clear. I headed back down the stairs, out the door I came in and proceeded WNW. I came up to a dirt wall at the road near the intersection in the middle of the town. Before I checked the corner I took fire from behind, looked back at the building I just left, and saw three soldiers that had come around from the East. So, I sucked up against the building to my side and returned fire – 2 down, 1 moved out of sight.

I checked left and right at the doorway of the wall and saw two destroyed UAZs. Then to my left at the intersection, two more soldiers came around with their backs to me. Two quick bursts and they’re down. I headed out the doorway to cross the street heading in a similar bearing back towards the last location I knew of friendly contact. As I’m moving, I popped my only color smoke left, Purple. I needed to get across the street quickly as I knew the OPFOR was trying to flank me.

As I crossed into the compound into blue smoke, I thought, “there has to be friendlies, they saw my smoke!”. I yelled “Friendly! Friendly! Friendly!” as I came through the doorway of the wall and quickly realized those were not friendlies. Four OPFOR entered the compound, and I was in the open, so I fired and spot covered to my left. As I moved to cover I dropped two of them and the other two returned fire to the doorway. I headed inside to a window and dropped the other two and reloaded. I needed to get a lay of my surroundings because I now suspected that friendly forces are either dead or have fallen back outside the city.

I walked to the stairs and peaked over the sandbags, and took fire from an MG. I tried to peak out again to return fire but the volume of fire was too great. I retreated down the stairs and exited the building, proceeding through the compound to a Church-like building with a neighboring compound. As I moved past the tower and headed to the front door, three more OPFOR came into the compound. I’m low on ammo and I wasn't sure how much was left in my magazine, but I double tap two of them anyway. They went down and the third ducked behind the wall. I ran inside the building and headed to the area furthest from the door. I didn’t hear anyone approaching, so I started to repack my magazines.

Three quarters through re-packing my mags, I heard footsteps. I stop packing, loaded my weapon and flipped to full auto. I came to the door and received fire from the last OPFOR of the three I ran into. I shifted two windows down and put two in his chest. I moved back to the door, checked right, checked left then proceeded left to the MSR. I ran to the entrance of the wall and looked left to see the two Urals and no other movement. I then saw the HMMWV and some movement.


I popped my last two white smokes and then proceeded right out of the compound. I then realized the person on the hill was a friendly (Evans). I stayed low off the side of the road and sprinted up to the HMMWV and met up with Evans. We quickly came under fire and took cover behind the HMMWV and then heard a chopper. The door gunner quickly began firing on us as we were forced to rotate around the HMMWV using it as cover. While the chopper was turning, we sprinted to the North to the rocks for better cover; a squad of OPFOR dropped out of the chopper.

I asked Evans what his ammo situation was. It turns out we both had about two mags left. I started shooting at the paratroopers killing four of their squad in the air and then two more OPFOR squads dropped. We moved to the rocks and ran across. The forces left on the North hill had been moving up as well as the now two+ squads of paratroopers landing around us.

We took fire from back near the HMMWV, where we were exposed. Evans took a hit and went down. I returned fire and neutralized the threat across the road. Evans got back up and moved closer to treat his wounds. I looked up the hill to our North from around the rock as I knew one paratrooper had landed and a second was coming down. Evans tossed his two frags over the rock. I peeked around and took fire. Without taking cover, I spotted him and returned fire, neutralizing one while the second was landing. I snapped to him and drop him.

At this point Evans and I agreed we needed to GET OUT OF THERE. The OPFOR chopper came back and the gunner opened fire as OPFOR artillery began to fall. Evans threw all his smoke as we sprinted West to get out of the ravine. We headed towards a rock wall to use it as cover through the smoke while artillery was landing all around us …. Mission Completed. We survived.

ONE TEAM ONE FIGHT


ArmA III is a supported game in our Warfare Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, ArmA III espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.



Attached Files
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