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BWC: The soldiers and leaders of January 2017


Attention to Orders.

The BWC is driven by volunteers, and today we honor those of us who have gone above and beyond to make this gaming community the best one out there. Though this is a regular announcement for BWC, what we showcase here is nothing short of extraordinary.

The following soldiers and leaders have demonstrated through their words and actions to have the desire and knowledge to ensure the standards of our community are upheld for all our members. They
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BWC: January Promotions


Attention to Orders.

It’s that time of the month again when we recognize the effort put into the Black Widow Company by its members.

New Recruits to BWC are subjected to a mandatory two week trial period so they can test to see if BWC is what they’re looking for and for their C&S to see if they are a good fit. They complete a quick Onboarding to introduce them to how we run things in BWC such as Opserv, a basic training (“BTI”) to teach them how their chosen
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[WoWS] BWC Historical Naval Campaign: the Russo-Japanese War


BWC Historical Naval Campaign: the Russo-Japanese War (1904-1905)

The Russo-Japanese War was a military conflict for dominance in Korea and Manchuria in which a victorious Japan forced Russia to abandon its expansionist policy in the Far East, becoming the first Asian power in modern times to defeat a European power. During the war there were three key naval battles fought out: the Battle of Port Arthur, the Battle of the Yellow Sea and the Battle of Tsushima. For the first
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MWO: Announcing Valentine Tournament



Valentine's Day is in the air – and it looks like you’ve lost that loving feeling. To keep you out of the danger zone, MWO is hosting a couple’s tournament. Don’t worry about finding a dance partner though – this tournament feels the need for speed: players will engage in a randomly assigned round robin with one wingman against two opponents (2v2), switching partners each round. Then the best of the best will square off to find out who is top gun and who can be your wingman...
 

WoW: Unlocking Flying - Pathfinder Part One


Champions of the Horde!

Flying becomes available in Patch 7.2 - and if you haven’t already started on your journey, now is the time to complete the Broken Isles Pathfinder, Part One achievement! The achievement is account-wide, so you can complete it on different characters! Let's start with the most time-consuming requirement, Loremaster of Legion. The Good Suramaritan requirement for Loremaster of Legion is a significant portion of the Broken Isles Pathfinder achievement and...

BWC NEWS

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Tank Commanders!

Wargaming is reopening the Sandbox for another round of testing! Sandbox is a separate test server where developers and players can work together on the balance of vehicles in World of Tanks. This server will let you play the game with all the changes as they happen and influence the developers' decisions about the future. Learn more HERE.

After introducing a lot of massive changes all at once in the first iteration, the dev team collected and analyzed community feedback. This time, they’re taking a more “compartmentalized” approach and continue fine-tuning features that showed good results during the previous test.

Changes will be clustered into two phases, each with specific “packs" of changes for testing:
Phase 1: Armor penetration and accuracy mechanics; normalizing damage values of overpowered and underpowered guns
Phase 2: All-round work on artillery

The first phase began January 19. The goal is to test tweaks aimed at creating more fun, active gameplay for well-armored, slow vehicles. Their intended role is to lead an attack, while taking on enemy fire thanks to their solid HP pool and strong armor. Instead, the current mechanics encourage these tanks to shy away from close-range engagements and force them to play a lot like tank destroyers, to avoid being spotted and destroyed before they can ever set the battle line. We end with a somewhat dull camping match all too frequently.

To make armor relevant again, the dev team is altering several core mechanics. These changes should encourage players in well-armored heavy tanks to be more mobile and seek ways to close the distance to targets.


1. Shot distribution within the aiming circle - The revised mechanic has fewer shots clustered closer to its center. As a result, hitting weak spots at range is more difficult for the guns that have bad dispersion (0.4 or more), while aim time, armor, and gun stabilization become more important. Those who participated in the first Sandbox iteration will find the new solution is nearly the same as then, but this time, the perception of this change is unaffected by other significant changes surrounding it.

2. Penetration loss over distance - AP and APCR shells penetration values begin decreasing at 50m (not 100m) and they lose 18% and 23%, respectively, of their initial values at 500m. This should facilitate action-packed, close-range engagements and make armor thickness more relevant, while maneuvering in the enemy's sight becomes safer with distance. The devs tested a similar solution in the first iteration, and found it too radical. Now they’re testing reduced penetration falloff to see if it’s enough to make maneuvering and flanking safer, without disrupting the fun.

Finally, there’s also a “pack” of less fundamental, yet significant changes we’d like to test during the first phase: revised alpha damage of heavy tanks and TDs.

1. Currently, vehicles with very high alpha damage (the JagdPz. E 100, FV 4005, or FV 215b (183)) foster artillery-like gameplay. The devs will try to fix it by reducing excessively high alpha damage of very high-caliber (170+mm) guns, while also improving their reloading time to keep the DPM unchanged.

2. At the same time, the devs are increasing the damage of 120mm guns to the damage rating of the 122mm guns (at the moment, this minuscule difference in caliber results in a 10% reduction of damage: 400 vs. 440). Their reload time gets increased as well, to keep the DPM intact.

These are two delicate issues, and Sandbox gives the dev team the perfect opportunity to see how the changes will impact gameplay.

ONE TEAM ONE FIGHT


World of Tanks is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, the game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoT operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.



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Greetings Captains,

The World of Warships team has tons of great news to share about developments in 2017! As a quick summary, 2017 will be bringing more branches for the British tech tree, the introduction of the French navy with two new branches of French ships, major Soviet destroyer changes, legendary Commanders and commander skill tree changes, earnable ship upgrades, PvE (Cooperative) missions, Clan battles, Sound improvements such as dynamic music and the ability to modify the sound files of shots, and graphics improvements. Let's take a closer look at the big changes.


Soviet Destroyer Branch Update

Wargaming will be highlighting the history of the Russian Navy with an alternate branch of the best Soviet destroyers of the Cold War era. Expect ships like Smelyi, Neustrashimyi and the Project 56 destroyers!

Commanders 2.0

Wargaming will be revamping the existing Commander Skills and adding more in 2017. Get ready to customize your experience even more! The devs are also working on more famous faces as "character" Commanders, with their own sets of unique Skills.



Halloween Success - PvE Coming Soon

Last year, Wargaming created a Halloween event and tested a "Convoy" mode. Look forward to battling not only ships, but other types of weapons. There are also plans for combining different scenarios in Campaigns.



Clans Are Coming

Wargaming is currently testing Clans in World of Warships, which will have a different setup than the Clan systems in other games. Next year, Clans can compete with each other, earn in-game items, and play in unique battle scenarios.


ONE TEAM ONE FIGHT


World of Warships is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, it’s clear this game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoWS operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.


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