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Happy Holidays 2018



Happy Holidays!


It is the holiday season once again. This includes many events that will be occurring within games to celebrate that holiday spirit. So grab that present from the winter veil tree or cook those random cookies for the Sleigh Sparrow. Have fun and enjoy these holidays. To everyone in BWC have a great Christmas, Hanakkuh, New Year, or any other happy event/holiday.



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Armistace Day Centennial



Written By: Evans
Art By: ByroniusMonk


Armistice Day 2018-Centennial Anniversary, the end of WW1



The Great War, an event that shaped the 20th Century, the likes of which was never foreseen or expected, a devastating maelstrom of which the known world had entered unprepared, ended one hundred years ago on November 11th, 1918, known today as Armistice day. This is not a day to celebrate but to remember those that paid the ultimate
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[PS2] Rise of the Phoenix



Written by: IgniteGX
Art by: ByroniusMonk


Rise of the Phoenix


BWC has had a long illustrious history with Planetside 2. With that being said it was almost time to pull the plug on the game that allowed BWC to grow to prominence. Planetside 2 has a long history being released November 20, 2012 and still continuing to this day. Prior to Planetside 2, BWC was pushing the meta in the original Planetside. There are many reasons that could be
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Destiny 2: Forsaken




Written By: IgniteGX
Art By: Samurai



Forsaken, the latest expansion for Destiny 2 is upon us. This is a massive expansion that the developers from Bungie are planning to change and build Destiny 2 in a new and greater direction. First of all, Forsaken is taking us Guardians in a more personal direction by killing are favorite and most beloved Vanguard in Cayde-6. This is going away from the old version of new enemy for x reason to a completely vengeance...
 

WoW: The Battle for Azeroth



Epic Operation
Monday, August 13th 18:00 OpServ


As a new age of warfare begins, the Heroes of the Horde must set out on a journey to recruit new allies, race the Alliance to claim the world's mightiest resources and fight on several fronts to ensure that the Horde will lead Azeroth into its uncertain future.

We have been tasked by the Warchief and her Advisers to secure allies and resources for the Horde War Effort. We must venture to
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BWC NEWS

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Tank Commanders!

Wargaming is reopening the Sandbox for another round of testing! Sandbox is a separate test server where developers and players can work together on the balance of vehicles in World of Tanks. This server will let you play the game with all the changes as they happen and influence the developers' decisions about the future. Learn more HERE.

After introducing a lot of massive changes all at once in the first iteration, the dev team collected and analyzed community feedback. This time, they’re taking a more “compartmentalized” approach and continue fine-tuning features that showed good results during the previous test.

Changes will be clustered into two phases, each with specific “packs" of changes for testing:
Phase 1: Armor penetration and accuracy mechanics; normalizing damage values of overpowered and underpowered guns
Phase 2: All-round work on artillery

The first phase began January 19. The goal is to test tweaks aimed at creating more fun, active gameplay for well-armored, slow vehicles. Their intended role is to lead an attack, while taking on enemy fire thanks to their solid HP pool and strong armor. Instead, the current mechanics encourage these tanks to shy away from close-range engagements and force them to play a lot like tank destroyers, to avoid being spotted and destroyed before they can ever set the battle line. We end with a somewhat dull camping match all too frequently.

To make armor relevant again, the dev team is altering several core mechanics. These changes should encourage players in well-armored heavy tanks to be more mobile and seek ways to close the distance to targets.


1. Shot distribution within the aiming circle - The revised mechanic has fewer shots clustered closer to its center. As a result, hitting weak spots at range is more difficult for the guns that have bad dispersion (0.4 or more), while aim time, armor, and gun stabilization become more important. Those who participated in the first Sandbox iteration will find the new solution is nearly the same as then, but this time, the perception of this change is unaffected by other significant changes surrounding it.

2. Penetration loss over distance - AP and APCR shells penetration values begin decreasing at 50m (not 100m) and they lose 18% and 23%, respectively, of their initial values at 500m. This should facilitate action-packed, close-range engagements and make armor thickness more relevant, while maneuvering in the enemy's sight becomes safer with distance. The devs tested a similar solution in the first iteration, and found it too radical. Now they’re testing reduced penetration falloff to see if it’s enough to make maneuvering and flanking safer, without disrupting the fun.

Finally, there’s also a “pack” of less fundamental, yet significant changes we’d like to test during the first phase: revised alpha damage of heavy tanks and TDs.

1. Currently, vehicles with very high alpha damage (the JagdPz. E 100, FV 4005, or FV 215b (183)) foster artillery-like gameplay. The devs will try to fix it by reducing excessively high alpha damage of very high-caliber (170+mm) guns, while also improving their reloading time to keep the DPM unchanged.

2. At the same time, the devs are increasing the damage of 120mm guns to the damage rating of the 122mm guns (at the moment, this minuscule difference in caliber results in a 10% reduction of damage: 400 vs. 440). Their reload time gets increased as well, to keep the DPM intact.

These are two delicate issues, and Sandbox gives the dev team the perfect opportunity to see how the changes will impact gameplay.

ONE TEAM ONE FIGHT


World of Tanks is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, the game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoT operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.



Attached Files







Greetings Captains,

The World of Warships team has tons of great news to share about developments in 2017! As a quick summary, 2017 will be bringing more branches for the British tech tree, the introduction of the French navy with two new branches of French ships, major Soviet destroyer changes, legendary Commanders and commander skill tree changes, earnable ship upgrades, PvE (Cooperative) missions, Clan battles, Sound improvements such as dynamic music and the ability to modify the sound files of shots, and graphics improvements. Let's take a closer look at the big changes.


Soviet Destroyer Branch Update

Wargaming will be highlighting the history of the Russian Navy with an alternate branch of the best Soviet destroyers of the Cold War era. Expect ships like Smelyi, Neustrashimyi and the Project 56 destroyers!

Commanders 2.0

Wargaming will be revamping the existing Commander Skills and adding more in 2017. Get ready to customize your experience even more! The devs are also working on more famous faces as "character" Commanders, with their own sets of unique Skills.



Halloween Success - PvE Coming Soon

Last year, Wargaming created a Halloween event and tested a "Convoy" mode. Look forward to battling not only ships, but other types of weapons. There are also plans for combining different scenarios in Campaigns.



Clans Are Coming

Wargaming is currently testing Clans in World of Warships, which will have a different setup than the Clan systems in other games. Next year, Clans can compete with each other, earn in-game items, and play in unique battle scenarios.


ONE TEAM ONE FIGHT


World of Warships is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, it’s clear this game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoWS operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.


Attached Files

BWC Teamspeak Info

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Join us on TeamSpeak 3, BWC SOP applies

IP: 198.1.112.222 Url: ts.the-bwc.com

BWC Upcoming Operations

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Anthem Release Epic Weekend!22 Feb 19 09:00

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