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Borderlands 3


Written by: L A V A
Art by: Last Friday Knight

Borderlands 3



Are you a Vault Hunter? Like to get your hands on a billion guns? WAT... yep, over a BILLION guns! Well, if you are, Borderlands 3 maybe the game for you.

Borderlands 3, produced by Gearbox Software, takes place five years after the events of Borderlands 2. The game uses the Unreal 4 gaming engine and will feature gorgeous, high definition animated graphics. The
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World of Warcraft - Classic


Written by: L A V A
Art by: Byronius Monk


World of WarCraft Classic


Fifteen years after the launch of Blizzard's famous MMORPG World of Warcraft, the franchise is traveling back to where it all began. World of WarCraft Classic will be launching on the 27th of August. Classic will attempt to faithfully recreate the original World of Warcraft. The game will begin after the "Drums of War" patch which was originally released on August...
 

Summer Bash 2019


Written by: L A V A
Art by: Last Friday Knight


Summer Bash 2019


Summer has arrived and we know what that means! It is time to PARTY! Traditionally, here in BWC we call that the Summer Bash, and we also call it an EPIC Operation.

This years Summer Bash will be conducted on the 24th and 31st of August. The first part (and kickoff of the event) will center on Community Games. Community Games are games which are not supported by
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Destiny 2 - Solstice of Heroes


Written by: L A V A
Art by: Byronius Monk


Destiny 2 - Solstice of Heroes


Calling all Guardians! Have you spoken to Eva Levante? Have you meditated at the Statute of Heroes? If not, it's time to get going as the Solstice of Heroes has begun and will be running until 27 August. The event, which honors Guardian Heroes of the past, is designed to allow players to earn new armor sets which they can transfer over to the Shadowkeep expansion due...
 

Division 2 - Expedition: DC Outskirts!


Written by: L A V A
Art by: Byronius Monk


Expedition: DC Outskirts


Listen up Agents! There is a new free game mode coming to the Division 2 called Expeditions! The general release will be July 30th for all players and July 23rd for holders of the Year One Pass. Expeditions will be a new game feature and in Episode 1 it will take us out of the city to the DC Outskirts. Each expedition will contain 3 new main missions; the completion of which opens...

BWC NEWS

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Tank Commanders!

Wargaming is reopening the Sandbox for another round of testing! Sandbox is a separate test server where developers and players can work together on the balance of vehicles in World of Tanks. This server will let you play the game with all the changes as they happen and influence the developers' decisions about the future. Learn more HERE.

After introducing a lot of massive changes all at once in the first iteration, the dev team collected and analyzed community feedback. This time, they’re taking a more “compartmentalized” approach and continue fine-tuning features that showed good results during the previous test.

Changes will be clustered into two phases, each with specific “packs" of changes for testing:
Phase 1: Armor penetration and accuracy mechanics; normalizing damage values of overpowered and underpowered guns
Phase 2: All-round work on artillery

The first phase began January 19. The goal is to test tweaks aimed at creating more fun, active gameplay for well-armored, slow vehicles. Their intended role is to lead an attack, while taking on enemy fire thanks to their solid HP pool and strong armor. Instead, the current mechanics encourage these tanks to shy away from close-range engagements and force them to play a lot like tank destroyers, to avoid being spotted and destroyed before they can ever set the battle line. We end with a somewhat dull camping match all too frequently.

To make armor relevant again, the dev team is altering several core mechanics. These changes should encourage players in well-armored heavy tanks to be more mobile and seek ways to close the distance to targets.


1. Shot distribution within the aiming circle - The revised mechanic has fewer shots clustered closer to its center. As a result, hitting weak spots at range is more difficult for the guns that have bad dispersion (0.4 or more), while aim time, armor, and gun stabilization become more important. Those who participated in the first Sandbox iteration will find the new solution is nearly the same as then, but this time, the perception of this change is unaffected by other significant changes surrounding it.

2. Penetration loss over distance - AP and APCR shells penetration values begin decreasing at 50m (not 100m) and they lose 18% and 23%, respectively, of their initial values at 500m. This should facilitate action-packed, close-range engagements and make armor thickness more relevant, while maneuvering in the enemy's sight becomes safer with distance. The devs tested a similar solution in the first iteration, and found it too radical. Now they’re testing reduced penetration falloff to see if it’s enough to make maneuvering and flanking safer, without disrupting the fun.

Finally, there’s also a “pack” of less fundamental, yet significant changes we’d like to test during the first phase: revised alpha damage of heavy tanks and TDs.

1. Currently, vehicles with very high alpha damage (the JagdPz. E 100, FV 4005, or FV 215b (183)) foster artillery-like gameplay. The devs will try to fix it by reducing excessively high alpha damage of very high-caliber (170+mm) guns, while also improving their reloading time to keep the DPM unchanged.

2. At the same time, the devs are increasing the damage of 120mm guns to the damage rating of the 122mm guns (at the moment, this minuscule difference in caliber results in a 10% reduction of damage: 400 vs. 440). Their reload time gets increased as well, to keep the DPM intact.

These are two delicate issues, and Sandbox gives the dev team the perfect opportunity to see how the changes will impact gameplay.

ONE TEAM ONE FIGHT


World of Tanks is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, the game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoT operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.



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Greetings Captains,

The World of Warships team has tons of great news to share about developments in 2017! As a quick summary, 2017 will be bringing more branches for the British tech tree, the introduction of the French navy with two new branches of French ships, major Soviet destroyer changes, legendary Commanders and commander skill tree changes, earnable ship upgrades, PvE (Cooperative) missions, Clan battles, Sound improvements such as dynamic music and the ability to modify the sound files of shots, and graphics improvements. Let's take a closer look at the big changes.


Soviet Destroyer Branch Update

Wargaming will be highlighting the history of the Russian Navy with an alternate branch of the best Soviet destroyers of the Cold War era. Expect ships like Smelyi, Neustrashimyi and the Project 56 destroyers!

Commanders 2.0

Wargaming will be revamping the existing Commander Skills and adding more in 2017. Get ready to customize your experience even more! The devs are also working on more famous faces as "character" Commanders, with their own sets of unique Skills.



Halloween Success - PvE Coming Soon

Last year, Wargaming created a Halloween event and tested a "Convoy" mode. Look forward to battling not only ships, but other types of weapons. There are also plans for combining different scenarios in Campaigns.



Clans Are Coming

Wargaming is currently testing Clans in World of Warships, which will have a different setup than the Clan systems in other games. Next year, Clans can compete with each other, earn in-game items, and play in unique battle scenarios.


ONE TEAM ONE FIGHT


World of Warships is a supported game in BWC’s Warfare Division. Featuring tactical variety, easy-to-learn but hard-to-master mechanics and addictive gameplay, and competitive league play, it’s clear this game embodies the BWC’s “One Team, One Fight” ethos perfectly. The Warfare Division offers all BWC members many great opportunities for some increased gaming, team building and event participation. Attend a WoWS operation, training, and/or FTX and earn credit in the 2017 “One Team One Fight” (OTOF) Campaign. Learn more about the OTOF Campaign HERE.


Attached Files

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