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Battle: BWC officially welcomes Destiny 2 to the fold!



BWC is proud to announce our official support of Destiny 2 as a game company under Battle Division! Kilmark, a two-year veteran of our ArmA III regiment, will be our new Destiny 2 OIC and tasked with BWC's mission in protecting the Last City and its inhabitants. Join us starting December 5th for an EpicOp to celebrate our Destiny 2 game company and the release of the first of two new expansions, Curse of Osiris! Kilmark will also be doing a GAME GIVEAWAY during the EpicOp, so now's...
 

MWO: Get Ready for Mech_Con 2017!


Compiled by John De, PAO Editor.

Buy your tickets and book your hotel now because Mech_Con is starting in a week! This year, Mech_Con attendees will have the opportunity to be among the first to play an early, never-before-seen build of MechWarrior 5: Mercenaries! Check out all the details in the link below:
ALSO

Have some fun facts from the Mech_Con Survey!

1952 Survey R
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BWC: Personal Interview with Streetwise



A BWC Interview
with Streetwise


by John De, PAO Press Officer
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Streetwise in real life

Brian aka Streetwise, and known as Street to his friends, is 27 years old. He is originally from Denver, Colorado and now living in Idaho. His education includes some college from University of Wisconsin-Superior, with studies in CIS and Political Science. Says he has no degrees
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BWC: Veterans Day Legendary Operation 2017


Veterans Day 2017 Salute the Brave.

The BWC was founded by military veterans and is operated by both veterans and civilians alike. We are proud to say and share that our organization is "veteran founded, owned, and operated." To honor those of us who have served, we will be conducting a Legendary Operation (LegOp) starting on Friday, November 10, 2017 until Sunday, November 12, 2017. This LegOp is being conducted as
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A3: Danger Close! - An ArmA III Story



The following is a declassified SitRep of Operation Vindicators III, which occurred on 23SEP2017.



-Narrative from Kiladyn-

I was in charge of Blue team of squad 1-1. We were positioned at the extreme southeast of the village. We had a fortified position with some hesco barriers and a machine gun emplacement. We took a lot of contact. At our location, after destroying several vehicles and squads of men, we were running low on everything. Ammo, anti-tank,
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BWC NEWS

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Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and looks to the path that still lies ahead - plus a few other gems besides! Strap in. It's a long one.


THE ORIGINS


Sometimes it's easy to forget that Arma 3 was one of the first games to launch as part of Steam's Early Access. But, it was, and, at last, the game was in the hands of its community! The March 2013 release itself was built around a 'minimal package': an infantry-focused sandbox on a 'small' terrain, Stratis, presented via a handful of Showcases and, of course, the resplendent (if cough, cough, 2D) Editor.

While the underlying engine tech was in a grand state of flux, the progress from Arma 2: Operation Arrowhead was tangible. The new animations, lighting, and systems like modular equipment (and its associated new inventory) were important steps forward for the series. These fine additions were the result of many, many hours of dedicated work. Also, there was scuba diving. The Arma 3 Alpha was a watershed moment. After all - in one form or another - what would later become Arma 3 had been in some stage of development since as far back as 2009.

It was in late 2011 - shortly after release of Take On Helicopters - that the Mníšek studio reinforced the development. Honestly, successfully injecting an entire studio into a project mid-production is some feat. Ultimately, then, the Alpha was - after a long and bumpy (but, thankfully, extraterrestrial-less) road - a chance for the dev team to finally take a breath! Breathing, however, was to remain a luxury, as the dev team hurtled head-long into the Beta.


ENTER BETA


E3 had been a common fixture on Arma 3's schedule since its initial reveal, way back in 2011. Particularly pre-release, these events were important waypoints - reality checks, in some ways, which set ambition against hard deadline! It's important not to underestimate the effort that goes into preparing such builds - and 2013 was no different. The Arma 3 Beta - to be demoed in LA, and published thereafter - was a herculean effort on the dev team's part. The Beta, after all, was the next big step.

With it, they were introducing a new tranche of sandbox assets - including some serious new firepower. It was a time when Arma's more recognizable combined-arms gameplay started to come into focus. It was also the starting gun for a number of vital additions, which would be the guide along the road to release. One such technology was the integration of Steam Workshop. It was a big deal - a key part of the vision of Arma 3 as a platform for community content.

The dev team also faced some complex technical challenges with vehicles - particularly tracked simulation (hi, PhysX) - and with new technology such as drones. These were ultimately added as separate 'packages'. If nothing else, this proved how effectively the team - even one split across multiple studios - could work together on smaller, tightly-focused deliverables. Of course, the 'crown jewels' were yet to be revealed.


SWEET RELEASE


Altis was an ambitious terrain. A new part of the world, entirely new structures and vegetation - all made with a commitment to raise the high bar that Arma 2's Chernarus had set. Of course, it was not without risk - something rather clearly demonstrated once the terrain finally hit Dev-Branch.

Thanks, in most part, to the brave efforts of Bohemia's programmers, a performance-hogging oversight (cough, cough, 1 fps on 32-bit systems) was swiftly addressed. The situation was a salutary lesson in the value of releasing early - and often! However - and though it'd be wrong to paint the final release of Arma 3 in a more negative light - all of these pre-release updates, which had contributed so clearly to the ultimate release of the game, came at a cost.

Opening a present on Christmas morning? Surprise! Delight! Everything sparkles. Even grandma, who's already tipsy in the corner. Six months on? You're still appreciative of the gift - but nobody's reaching for the eggnog (not really a summer drink). And so, in a way, it felt when the dev team finally pushed the button and released.

Learn more about the 4th Anniversary for Arma 3 here.


ONE TEAM ONE FIGHT


Arma 3 is a supported game in our Warfare Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, ArmA III espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.


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The Black Widow Company is a vibrant community and home to at least 500 active members. We maintain game servers for supported companies and regiments and carry the weight of these forums, which are continually updated them to make your experience here better. None of this is free. None of this is cheap. Our expenses top $1,600 a year. We don't charge our members monthly dues or fees and we never will. But once a year, we reach out to you and ask for your help. And guess what?

It's that time of year! We've got about a month to raise funds to renew our game, Opserv and forum servers. Anything you can donate helps. To elaborate, if everyone donated just $4.00 USD, that would put us over our goal and give us a nice buffer to fund lots of events and fun adventures for next year! Don't think your contribution is too small. They add up quick! The good news is we are more than halfway there! You can also track progress through the Fundraiser Tracker on the right side of the forums.



If you are able, please send your PayPal donation to: bwcordo@the-bwc.com
Please set your payment as Friends and Family so we don't get hit with fees. Those add up quick, too.


If you have any questions, send a PM to our Outreach & Resource Deployment Office (ORDO) C&S, Oikirv and Asperante, and they will get back to you as soon as they can. From all of us on the back side running things... thank you!



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