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VAN: Rainbow Six Siege - Operation Chimera


Written by: Avenging7Folds

The Vanguard Approves Testing


Tom Clancy’s Rainbow Six: Siege shows no signs of slowing down, with three more seasons still to come which will include six additional operators and two new maps. The title has truly arrived as of 2018. In other Siege news, The Vanguard has officially accepted Rainbow Six into testing as of January 10, 2018. We have seen an increase in [BWC] members hosting operations late in the evening,...
 

WoWS: Ship Shenanigans!


World of Warships C&S have been holding a weekly Operation on Sundays at 15:00 with a new twist to training and fun.

Ship Shenanigans are meant to have fun in a crazy, unpredictable way and get the team spirit juices flowing abundantly. If you have some kind of weird association with that last phrase ... well that's all your fault heh.

World of Warships C&S have decided to continue weekly Operations because of attendance and the awesome level of fun for
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PAO: Join BWC's Public Affairs Office today!


Written by John De, PAO Press Officer.


The Public Affairs Office now has openings and needs you!



Are you interested in writing, streaming, audio/video recording, generating social media content, creating art in support of BWC and its members and have a passion for detail?

Then BWC-PAO is the place for you! Are you wanting to do all that, but are new to PAO or even BWC? No worries! A Corporal billet is exactly what you're looking...
 

A3: Good Morning Vietnam!


Goooooooood morning, Vietnam! Hey, this is not a test! This is rock and roll! Time to rock it from the Delta to the D.M.Z.!


BWC is gearing up to take our fight to the jungles of Vietnam with a brand new campaign! Our Vietnam campaign, titled "Good Morning Vietnam," is set to kick off with Epic Operation Peppin on January 19th from 1930 - 2230 and January 20th from 1930 - 2230. Play as ARVN troops in this Epic OP to set up for the arrival of US...
 

PS2: Faction Smash Incoming!


The BWC PlanetSide 2 regiment is mustering all planetmans to join us for an upcoming community event, Faction Smash!

We're currently slotted for 10 planetmans and would like to double that number. This is an open invite to all PS2 veteran players.
Come see what we've been up to!

Ti
me of Faction Smash is on JAN 06, 2018 @ 21:00 EST. BWC will form up in BWC-PS2 TS3 channels at 20:30 EST.

Since TR-Emerald is full, we're going to be running
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BWC NEWS

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//Incoming transmission for BWC-PS2 Regiment//

Planetside 2 players of BWC, be prepared to improvise, adapt, and overcome once more with a bunch of new changes in the new update. The Critical Mass update will give you all plenty of new tactics to counter, or to carry out yourselves! If you are thinking of joining or returning to the PS2 regiment, well now is the best time to do it. These new additions will definitely pique your interest, so hop on and try out the new stuff with us!

Continent Locking Revamp

With the Critical Mass update comes a major revision of the way continents are fought over and conquered. When one faction has refined enough cortium and controlled enough territory, that faction triggers an alert which signifies the impending domination of a continent. If the triggering faction wins the alert, they will conquer the continent and call in an armada of Bastion Fleet Carriers to rain destruction upon their enemies.

Rewards

The new alert type brings with it a range of possible unlocks that would normally be found in the depot, as well as some unique items that can only be earned from continent locking. Rewards are earned based on how well a faction performed during the alert, and how long a player has participated in that alert.

Successfully locked continents will reward players of the dominating faction a large helping of ISO-4 (the implant currency,) and a random cosmetic or boost. The two opposing factions receive varying amounts of ISO-4 based on which of them held the most territory during the alert. This ISO-4 reward also scales based on the player’s time spent participating in the alert. The more time in the alert, the more ISO-4 received. Lastly, becoming eligible for an item reward also requires players to have spent a certain amount of time in the alert. For most item rewards, a player is required to have participated in at least half of the alert, and certain rare items require even more time participated to become eligible for them.

NSX Daimyo

The new NSX Daimyo sniper rifle carries the headshot kill potential of a bolt-action sniper rifle, with the flexibility of a semi-automatic sniper rifle. Its three round magazine and semi-auto fire allow it to quickly drop multiple targets before reloading. This sniper rifle requires precise aim to make use of, and can be fitted with optics from 4x to 12x, as well as an infrared 6x optic.

Ambusher Jump Jets


-Ambusher Jump Jets have been added to the Light Assault class.
-These jump jets propel the player forward quickly, with limited vertical height.
-Unlike other jump jet types, these are on a cooldown, instead of being more readily available.
-Aerial Combatant's rank 5 benefit now resets the cooldown on Ambusher Jump Jets upon a kill.

Nano-Repair Grenade

-The Nano-Repair Grenade has been added to the Engineer class.
-This grenade creates a field which repairs 50 health per second in an area for 12 seconds.
-The grenade sticks to vehicles, the player can only have one active at any time.

Vehicles, infantry, and the way they interact with one another has received a massive rework with the intention of creating a more enjoyable experience both on foot and in a vehicle, as well as smooth out some of the learning curve required for vehicle play.

Resistances and Armor have been simplified

Through some house cleaning, we’ve reduced the amount of resistance types in the game, eliminating roughly half of them. Part of this change includes creating a new baseline for directional armor values, and tuning weapon damage (and resistances) around those new values. Prior to this update, many weapons had resistance types unique to themselves, and armor values varied wildly from vehicle to vehicle. In many cases, this meant the damage displayed in the loadout screen could not be accurately compared to other weapons that would seemingly fall in the same category. What this means for you is a more accurate loadout screen representation of the capabilities of the weapons you use and unlock.

MBT and Lightning Armor

Main Battle Tanks and Lightnings now receive the same amount of damage from all sides, except from the bottom or behind. This means that remaining mobile is less punishing, as getting shot in the side no longer penalizes you with extra damage. At the same time, successful flanks and sneak attacks on targets from behind will now yield double damage against that target.

Liberator Armor

Like the Valkyrie, the Liberator now has a 50% armor boost when taking damage from below. This buff works in conjunction with a more clear focus on sustained damage over time, instead of burst. Furthermore, all liberator nose guns may now swivel (similar to the spur).

Vehicle handling improvements

Most of the vehicle handling adjustments have already hit live servers, but additional adjustments have been made to Racer and Rival chassis for Lightning, Vanguard, and Prowler. These changes reduce some of the slipperiness that comes from these chassis types, and reduces penalties related to stopping power and brake use.

Rumble Seat Repairs

If there are multiple players in rumble seats, only one of them will be able to repair the vehicle at the same time. This change only impacts the Valkyrie, since it’s currently the only vehicle with multiple rumble seats. Valkyrie’s repair rate from the rumble seat has also been doubled to accommodate the change. This change allows us to comfortably increase the strength of the Valkyrie’s weapons; it is still first and foremost a transport vehicle, but its newfound bite should make using the Valkyrie a bit more desirable overall.


These are only some of the changes that have hit Planetside 2! So come on down and experience the constant warfare with BWC!


Written by Enelye_Che_Kly, PAO Editor



ONE TEAM ONE FIGHT


PlanetSide 2 is a supported game in our Battle Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, PS2 espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.






Attached Files


AVENGER ASSAULT
2v2 Star Citizen Squadron Battle Tournament
Date: October 14
Time: 13:00 - 19:00


Timeline
  • Team Registration (2 things: forum post and Challonge! sign up) by 10/12.
  • REC operations start 9/14. (6,000 REC needed to rent an Avenger Stalker)
  • Registration CLOSES on 10/12.
  • Team check in (REQUIRED) on Challonge! starts 12:00 on 10/14.
  • Tournament start 13:00
Sign Up
  • Respond below with your team (name) and who is in your team.
  • Ideally, we are hoping for 12 teams. We can do it!
  • Whiskey Storm Core (WSC) has been invited to participate in this tournament with teams of their own.
  • Team Leader, go to the tournament's Challonge! Bracket and register your team (do not register as separate individuals).
  • Brackets will be randomized before the event.
  • Click attend on the OpServ Tournament Event.

Rules
  • Private Squadron Battle 2v2
  • Aegis Avengers
  • Map: Broken Moon (reduced cockpit glare)
  • No Missiles
  • No EMP
  • Weapons customization allowed
  • Double Elimination
  • Winners bracket finalist has to be defeated twice by the losers bracket finalist
  • Last ship standing (team wins round)
  • No re-spawns during a round until a team has been defeated.
  • Play 3 rounds is a match. Best of 3 rounds to 'win' match and advance.
  • Crashes/Errors/other Malfunctions - 1 reload per match.
  • Squadron Battle games have 20 minute time limits. This should be enough time to complete 3 rounds.
  • Teamspeak: Teams can wait in lobby. Host and teams set up match in Ready Room or Group channel, use Group channels for combat, AAR together after match concludes. AARs for match (as needed): team performance, round wins, other details, pilot feedback - submitted to Gyun via Teamspeak and/or PM by host/observer.
  • SitReps encouraged

Awards
For this event, if it proves to be a Joint Operation, some additional bling may be ordered.

BWC Tournament Participation Ribbon

BWC Tournament Winner

Help Needed
  • Not a dog fighter type? Want to help the event be a success?
  • We will need Tournament Observers/Match Hosts.
  • Reply and "sign up" below.

REC Operations
  • Do not own an Avenger Stalker? Do not worry! You easily can RENT one for only 6,000 REC on the RSI Electronic Access store.
  • REC Operations as well as other 'Penguin operations' will be offered in the weeks prior to the tournament. Check OpServ!
  • Any Public Arena Commander game mode will earn REC -- Swarm, Squadron Battle, Battle Royale.
  • Public racing matches are the easiest/fastest way to earn REC and practice your flying skills. Use (almost) any ship!
Aegis Avenger Loadout Options
  • Nose S3 -- Only Option: T21 Tigerstriek
  • Wings S2 -- You can chose to put S1 gimbaled or fixed S2 weapons. There are many choices.
  • The S1 Suckerpunch distortion cannons are the standard equipment for a Stalker.
  • For more help, see this VIDEO.
One Team One Fight


Star Citizen is a supported game in our Conquest Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, Star Citizen espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.






Attached Files

BWC Teamspeak Info

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Join us on TeamSpeak 3, BWC SOP applies

IP: 198.1.112.222 Url: ts.the-bwc.com

BWC Upcoming Operations

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Title Start: Opserv

Social Media Spotlight

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