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VAN: Rainbow Six Siege - Operation Chimera


Written by: Avenging7Folds

The Vanguard Approves Testing


Tom Clancy’s Rainbow Six: Siege shows no signs of slowing down, with three more seasons still to come which will include six additional operators and two new maps. The title has truly arrived as of 2018. In other Siege news, The Vanguard has officially accepted Rainbow Six into testing as of January 10, 2018. We have seen an increase in [BWC] members hosting operations late in the evening,...
 

WoWS: Ship Shenanigans!


World of Warships C&S have been holding a weekly Operation on Sundays at 15:00 with a new twist to training and fun.

Ship Shenanigans are meant to have fun in a crazy, unpredictable way and get the team spirit juices flowing abundantly. If you have some kind of weird association with that last phrase ... well that's all your fault heh.

World of Warships C&S have decided to continue weekly Operations because of attendance and the awesome level of fun for
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PAO: Join BWC's Public Affairs Office today!


Written by John De, PAO Press Officer.


The Public Affairs Office now has openings and needs you!



Are you interested in writing, streaming, audio/video recording, generating social media content, creating art in support of BWC and its members and have a passion for detail?

Then BWC-PAO is the place for you! Are you wanting to do all that, but are new to PAO or even BWC? No worries! A Corporal billet is exactly what you're looking...
 

A3: Good Morning Vietnam!


Goooooooood morning, Vietnam! Hey, this is not a test! This is rock and roll! Time to rock it from the Delta to the D.M.Z.!


BWC is gearing up to take our fight to the jungles of Vietnam with a brand new campaign! Our Vietnam campaign, titled "Good Morning Vietnam," is set to kick off with Epic Operation Peppin on January 19th from 1930 - 2230 and January 20th from 1930 - 2230. Play as ARVN troops in this Epic OP to set up for the arrival of US...
 

PS2: Faction Smash Incoming!


The BWC PlanetSide 2 regiment is mustering all planetmans to join us for an upcoming community event, Faction Smash!

We're currently slotted for 10 planetmans and would like to double that number. This is an open invite to all PS2 veteran players.
Come see what we've been up to!

Ti
me of Faction Smash is on JAN 06, 2018 @ 21:00 EST. BWC will form up in BWC-PS2 TS3 channels at 20:30 EST.

Since TR-Emerald is full, we're going to be running
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BWC NEWS

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Funny old things, anniversaries. An occasion to both commemorate a journey made together and - one hopes - to reaffirm that commitment. Indeed, the big gemstone corporations romantic types would have us mark the occasion with a blue topaz. But that seems a little gaudy for the PC's premier military experience.

Instead, on the day of its 4th - let's say, rather - birthday, we'd like to cerebrate with an Arma 3 retrospective that broadly charts our adventure thus far, and looks to the path that still lies ahead - plus a few other gems besides! Strap in. It's a long one.


THE ORIGINS


Sometimes it's easy to forget that Arma 3 was one of the first games to launch as part of Steam's Early Access. But, it was, and, at last, the game was in the hands of its community! The March 2013 release itself was built around a 'minimal package': an infantry-focused sandbox on a 'small' terrain, Stratis, presented via a handful of Showcases and, of course, the resplendent (if cough, cough, 2D) Editor.

While the underlying engine tech was in a grand state of flux, the progress from Arma 2: Operation Arrowhead was tangible. The new animations, lighting, and systems like modular equipment (and its associated new inventory) were important steps forward for the series. These fine additions were the result of many, many hours of dedicated work. Also, there was scuba diving. The Arma 3 Alpha was a watershed moment. After all - in one form or another - what would later become Arma 3 had been in some stage of development since as far back as 2009.

It was in late 2011 - shortly after release of Take On Helicopters - that the Mníšek studio reinforced the development. Honestly, successfully injecting an entire studio into a project mid-production is some feat. Ultimately, then, the Alpha was - after a long and bumpy (but, thankfully, extraterrestrial-less) road - a chance for the dev team to finally take a breath! Breathing, however, was to remain a luxury, as the dev team hurtled head-long into the Beta.


ENTER BETA


E3 had been a common fixture on Arma 3's schedule since its initial reveal, way back in 2011. Particularly pre-release, these events were important waypoints - reality checks, in some ways, which set ambition against hard deadline! It's important not to underestimate the effort that goes into preparing such builds - and 2013 was no different. The Arma 3 Beta - to be demoed in LA, and published thereafter - was a herculean effort on the dev team's part. The Beta, after all, was the next big step.

With it, they were introducing a new tranche of sandbox assets - including some serious new firepower. It was a time when Arma's more recognizable combined-arms gameplay started to come into focus. It was also the starting gun for a number of vital additions, which would be the guide along the road to release. One such technology was the integration of Steam Workshop. It was a big deal - a key part of the vision of Arma 3 as a platform for community content.

The dev team also faced some complex technical challenges with vehicles - particularly tracked simulation (hi, PhysX) - and with new technology such as drones. These were ultimately added as separate 'packages'. If nothing else, this proved how effectively the team - even one split across multiple studios - could work together on smaller, tightly-focused deliverables. Of course, the 'crown jewels' were yet to be revealed.


SWEET RELEASE


Altis was an ambitious terrain. A new part of the world, entirely new structures and vegetation - all made with a commitment to raise the high bar that Arma 2's Chernarus had set. Of course, it was not without risk - something rather clearly demonstrated once the terrain finally hit Dev-Branch.

Thanks, in most part, to the brave efforts of Bohemia's programmers, a performance-hogging oversight (cough, cough, 1 fps on 32-bit systems) was swiftly addressed. The situation was a salutary lesson in the value of releasing early - and often! However - and though it'd be wrong to paint the final release of Arma 3 in a more negative light - all of these pre-release updates, which had contributed so clearly to the ultimate release of the game, came at a cost.

Opening a present on Christmas morning? Surprise! Delight! Everything sparkles. Even grandma, who's already tipsy in the corner. Six months on? You're still appreciative of the gift - but nobody's reaching for the eggnog (not really a summer drink). And so, in a way, it felt when the dev team finally pushed the button and released.

Learn more about the 4th Anniversary for Arma 3 here.


ONE TEAM ONE FIGHT


Arma 3 is a supported game in our Warfare Division and offers all BWC members a great opportunity for quality gaming, team building and event participation. Featuring tactical variety, fun and engaging gameplay mixed with competitive elements, ArmA III espouses the “One Team, One Fight” ethos that BWC centers itself upon perfectly.


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The Black Widow Company is a vibrant community and home to at least 500 active members. We maintain game servers for supported companies and regiments and carry the weight of these forums, which are continually updated them to make your experience here better. None of this is free. None of this is cheap. Our expenses top $1,600 a year. We don't charge our members monthly dues or fees and we never will. But once a year, we reach out to you and ask for your help. And guess what?

It's that time of year! We've got about a month to raise funds to renew our game, Opserv and forum servers. Anything you can donate helps. To elaborate, if everyone donated just $4.00 USD, that would put us over our goal and give us a nice buffer to fund lots of events and fun adventures for next year! Don't think your contribution is too small. They add up quick! The good news is we are more than halfway there! You can also track progress through the Fundraiser Tracker on the right side of the forums.



If you are able, please send your PayPal donation to: bwcordo@the-bwc.com
Please set your payment as Friends and Family so we don't get hit with fees. Those add up quick, too.


If you have any questions, send a PM to our Outreach & Resource Deployment Office (ORDO) C&S, Oikirv and Asperante, and they will get back to you as soon as they can. From all of us on the back side running things... thank you!



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